A process of mixing viscous fluids, such as oil-based paints is applied to generate marble patterns. It is difficult to get the exact flow function of the viscous fluid, then we express the flow in terms of velocity vectors derived from simplified flow phenomena, in which the viscous liquid is supposed to be a collection of finite liquid elements. The position change of each element is calculated as the function of time and several examples of the obtained marble patterns are illustrated.
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Takeshi AGUI, Haruo KITAGAWA, Tomoharu NAGAO, "Computer Generated Marble Patterns" in IEICE TRANSACTIONS on Information,
vol. E75-D, no. 5, pp. 728-733, September 1992, doi: .
Abstract: A process of mixing viscous fluids, such as oil-based paints is applied to generate marble patterns. It is difficult to get the exact flow function of the viscous fluid, then we express the flow in terms of velocity vectors derived from simplified flow phenomena, in which the viscous liquid is supposed to be a collection of finite liquid elements. The position change of each element is calculated as the function of time and several examples of the obtained marble patterns are illustrated.
URL: https://global.ieice.org/en_transactions/information/10.1587/e75-d_5_728/_p
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@ARTICLE{e75-d_5_728,
author={Takeshi AGUI, Haruo KITAGAWA, Tomoharu NAGAO, },
journal={IEICE TRANSACTIONS on Information},
title={Computer Generated Marble Patterns},
year={1992},
volume={E75-D},
number={5},
pages={728-733},
abstract={A process of mixing viscous fluids, such as oil-based paints is applied to generate marble patterns. It is difficult to get the exact flow function of the viscous fluid, then we express the flow in terms of velocity vectors derived from simplified flow phenomena, in which the viscous liquid is supposed to be a collection of finite liquid elements. The position change of each element is calculated as the function of time and several examples of the obtained marble patterns are illustrated.},
keywords={},
doi={},
ISSN={},
month={September},}
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TY - JOUR
TI - Computer Generated Marble Patterns
T2 - IEICE TRANSACTIONS on Information
SP - 728
EP - 733
AU - Takeshi AGUI
AU - Haruo KITAGAWA
AU - Tomoharu NAGAO
PY - 1992
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E75-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - September 1992
AB - A process of mixing viscous fluids, such as oil-based paints is applied to generate marble patterns. It is difficult to get the exact flow function of the viscous fluid, then we express the flow in terms of velocity vectors derived from simplified flow phenomena, in which the viscous liquid is supposed to be a collection of finite liquid elements. The position change of each element is calculated as the function of time and several examples of the obtained marble patterns are illustrated.
ER -