This paper describes the development of an environmental ICAI system for English conversation learning, which is equipped with a simulation-based learning environment and an advisor function. Recently there have been various educational applications or tools for adult second language education, where the learning target is the acquisition of formal knowledge of a language. When considering the implementation of a practical CAI system, methods for developing communicative competence in learners are required. Although there are a number of ICAI systems for conversation learning, often the methodologies which they apply are not completely suitable for the acquisition of the required fundamental knowledge. Our system, based on the architecture of environmental CAI, enhances communication skill acquisition. The system has a learning environment with the following features: (1) A simulation of language activities, implemented in the role-playing game style, which helps to promote a learner's motivation. (2) Educational behavior of the system is varied through the modification of the learning environment and changes in the simulation progress and control commands. (3) An induction strategy, which can cause learners to fail to achieve a learning target, is executed by an advisor mechanism. The system is a prototype architecture for application in environmental ICAI systems for simulation based learning. We believe that the architecture of this system is an efficient framework for linguistic education.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Ryo OKAMOTO, Yoneo YANO, "Development of an Environmental ICAI System for English Conversation Learning" in IEICE TRANSACTIONS on Information,
vol. E77-D, no. 1, pp. 118-128, January 1994, doi: .
Abstract: This paper describes the development of an environmental ICAI system for English conversation learning, which is equipped with a simulation-based learning environment and an advisor function. Recently there have been various educational applications or tools for adult second language education, where the learning target is the acquisition of formal knowledge of a language. When considering the implementation of a practical CAI system, methods for developing communicative competence in learners are required. Although there are a number of ICAI systems for conversation learning, often the methodologies which they apply are not completely suitable for the acquisition of the required fundamental knowledge. Our system, based on the architecture of environmental CAI, enhances communication skill acquisition. The system has a learning environment with the following features: (1) A simulation of language activities, implemented in the role-playing game style, which helps to promote a learner's motivation. (2) Educational behavior of the system is varied through the modification of the learning environment and changes in the simulation progress and control commands. (3) An induction strategy, which can cause learners to fail to achieve a learning target, is executed by an advisor mechanism. The system is a prototype architecture for application in environmental ICAI systems for simulation based learning. We believe that the architecture of this system is an efficient framework for linguistic education.
URL: https://global.ieice.org/en_transactions/information/10.1587/e77-d_1_118/_p
Copy
@ARTICLE{e77-d_1_118,
author={Ryo OKAMOTO, Yoneo YANO, },
journal={IEICE TRANSACTIONS on Information},
title={Development of an Environmental ICAI System for English Conversation Learning},
year={1994},
volume={E77-D},
number={1},
pages={118-128},
abstract={This paper describes the development of an environmental ICAI system for English conversation learning, which is equipped with a simulation-based learning environment and an advisor function. Recently there have been various educational applications or tools for adult second language education, where the learning target is the acquisition of formal knowledge of a language. When considering the implementation of a practical CAI system, methods for developing communicative competence in learners are required. Although there are a number of ICAI systems for conversation learning, often the methodologies which they apply are not completely suitable for the acquisition of the required fundamental knowledge. Our system, based on the architecture of environmental CAI, enhances communication skill acquisition. The system has a learning environment with the following features: (1) A simulation of language activities, implemented in the role-playing game style, which helps to promote a learner's motivation. (2) Educational behavior of the system is varied through the modification of the learning environment and changes in the simulation progress and control commands. (3) An induction strategy, which can cause learners to fail to achieve a learning target, is executed by an advisor mechanism. The system is a prototype architecture for application in environmental ICAI systems for simulation based learning. We believe that the architecture of this system is an efficient framework for linguistic education.},
keywords={},
doi={},
ISSN={},
month={January},}
Copy
TY - JOUR
TI - Development of an Environmental ICAI System for English Conversation Learning
T2 - IEICE TRANSACTIONS on Information
SP - 118
EP - 128
AU - Ryo OKAMOTO
AU - Yoneo YANO
PY - 1994
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E77-D
IS - 1
JA - IEICE TRANSACTIONS on Information
Y1 - January 1994
AB - This paper describes the development of an environmental ICAI system for English conversation learning, which is equipped with a simulation-based learning environment and an advisor function. Recently there have been various educational applications or tools for adult second language education, where the learning target is the acquisition of formal knowledge of a language. When considering the implementation of a practical CAI system, methods for developing communicative competence in learners are required. Although there are a number of ICAI systems for conversation learning, often the methodologies which they apply are not completely suitable for the acquisition of the required fundamental knowledge. Our system, based on the architecture of environmental CAI, enhances communication skill acquisition. The system has a learning environment with the following features: (1) A simulation of language activities, implemented in the role-playing game style, which helps to promote a learner's motivation. (2) Educational behavior of the system is varied through the modification of the learning environment and changes in the simulation progress and control commands. (3) An induction strategy, which can cause learners to fail to achieve a learning target, is executed by an advisor mechanism. The system is a prototype architecture for application in environmental ICAI systems for simulation based learning. We believe that the architecture of this system is an efficient framework for linguistic education.
ER -