When people watch such motion pictures as documentaries or educational-type films, it is very natural for them to be interested in moving objects in the movies and be eager to know the detailed information related to these object. Therefore, a mechanism that enables users to directly pick up object information from motion pictures is necessary to make a movie system feasible. For this reason, we are researching techniques on using objects in motion pictures as hypermedia anchors. We call a movie system that provides the above mechanism a video hypermedia system. An object in a motion picture can generally be considered as a complex object which includes many parts. To allow users to obtain information related to each part, a system must be able to provide anchors corresponding to each part in each complex object. For this, authors cannot help defining all anchors in all frames, since the visual status of each part varies from moment to moment. This paper presents our approach for managing objects in motion pictures for video hypermedia systems. The main feature of the proposed method is to apply computer graphic techniques to the defining of anchors for a complex object.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Fumiyuki TANEMO, Tadashiro YOSHIDA, Ryoji KATAOKA, "Managing Complex Object Information for Interactive Movie Systems" in IEICE TRANSACTIONS on Information,
vol. E79-D, no. 6, pp. 672-679, June 1996, doi: .
Abstract: When people watch such motion pictures as documentaries or educational-type films, it is very natural for them to be interested in moving objects in the movies and be eager to know the detailed information related to these object. Therefore, a mechanism that enables users to directly pick up object information from motion pictures is necessary to make a movie system feasible. For this reason, we are researching techniques on using objects in motion pictures as hypermedia anchors. We call a movie system that provides the above mechanism a video hypermedia system. An object in a motion picture can generally be considered as a complex object which includes many parts. To allow users to obtain information related to each part, a system must be able to provide anchors corresponding to each part in each complex object. For this, authors cannot help defining all anchors in all frames, since the visual status of each part varies from moment to moment. This paper presents our approach for managing objects in motion pictures for video hypermedia systems. The main feature of the proposed method is to apply computer graphic techniques to the defining of anchors for a complex object.
URL: https://global.ieice.org/en_transactions/information/10.1587/e79-d_6_672/_p
Copy
@ARTICLE{e79-d_6_672,
author={Fumiyuki TANEMO, Tadashiro YOSHIDA, Ryoji KATAOKA, },
journal={IEICE TRANSACTIONS on Information},
title={Managing Complex Object Information for Interactive Movie Systems},
year={1996},
volume={E79-D},
number={6},
pages={672-679},
abstract={When people watch such motion pictures as documentaries or educational-type films, it is very natural for them to be interested in moving objects in the movies and be eager to know the detailed information related to these object. Therefore, a mechanism that enables users to directly pick up object information from motion pictures is necessary to make a movie system feasible. For this reason, we are researching techniques on using objects in motion pictures as hypermedia anchors. We call a movie system that provides the above mechanism a video hypermedia system. An object in a motion picture can generally be considered as a complex object which includes many parts. To allow users to obtain information related to each part, a system must be able to provide anchors corresponding to each part in each complex object. For this, authors cannot help defining all anchors in all frames, since the visual status of each part varies from moment to moment. This paper presents our approach for managing objects in motion pictures for video hypermedia systems. The main feature of the proposed method is to apply computer graphic techniques to the defining of anchors for a complex object.},
keywords={},
doi={},
ISSN={},
month={June},}
Copy
TY - JOUR
TI - Managing Complex Object Information for Interactive Movie Systems
T2 - IEICE TRANSACTIONS on Information
SP - 672
EP - 679
AU - Fumiyuki TANEMO
AU - Tadashiro YOSHIDA
AU - Ryoji KATAOKA
PY - 1996
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E79-D
IS - 6
JA - IEICE TRANSACTIONS on Information
Y1 - June 1996
AB - When people watch such motion pictures as documentaries or educational-type films, it is very natural for them to be interested in moving objects in the movies and be eager to know the detailed information related to these object. Therefore, a mechanism that enables users to directly pick up object information from motion pictures is necessary to make a movie system feasible. For this reason, we are researching techniques on using objects in motion pictures as hypermedia anchors. We call a movie system that provides the above mechanism a video hypermedia system. An object in a motion picture can generally be considered as a complex object which includes many parts. To allow users to obtain information related to each part, a system must be able to provide anchors corresponding to each part in each complex object. For this, authors cannot help defining all anchors in all frames, since the visual status of each part varies from moment to moment. This paper presents our approach for managing objects in motion pictures for video hypermedia systems. The main feature of the proposed method is to apply computer graphic techniques to the defining of anchors for a complex object.
ER -