We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray caster with almost no visible loss of image quality. This algorithm traverses the volume data in object order and renders the image by performing ray casting for the pixels within the footprint of the voxel (i.e., rectangular prism) being processed. The proposed algorithm supports the rendering of both single and multiple isosurfaces with arbitrary opacity values. While the projection approach to volume rendering is not new, we present an algorithm specifically designed for the perspective projection, evaluate its rendering speed for both single and multiple isosurfaces with arbitrary opacity values, and examine how efficiently it uses cache memory.
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Tetu HIRAI, Tsuyoshi YAMAMOTO, "Hybrid Volume Ray Tracing of Multiple Isosurfaces with Arbitrary Opacity Values" in IEICE TRANSACTIONS on Information,
vol. E79-D, no. 7, pp. 965-972, July 1996, doi: .
Abstract: We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray caster with almost no visible loss of image quality. This algorithm traverses the volume data in object order and renders the image by performing ray casting for the pixels within the footprint of the voxel (i.e., rectangular prism) being processed. The proposed algorithm supports the rendering of both single and multiple isosurfaces with arbitrary opacity values. While the projection approach to volume rendering is not new, we present an algorithm specifically designed for the perspective projection, evaluate its rendering speed for both single and multiple isosurfaces with arbitrary opacity values, and examine how efficiently it uses cache memory.
URL: https://global.ieice.org/en_transactions/information/10.1587/e79-d_7_965/_p
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@ARTICLE{e79-d_7_965,
author={Tetu HIRAI, Tsuyoshi YAMAMOTO, },
journal={IEICE TRANSACTIONS on Information},
title={Hybrid Volume Ray Tracing of Multiple Isosurfaces with Arbitrary Opacity Values},
year={1996},
volume={E79-D},
number={7},
pages={965-972},
abstract={We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray caster with almost no visible loss of image quality. This algorithm traverses the volume data in object order and renders the image by performing ray casting for the pixels within the footprint of the voxel (i.e., rectangular prism) being processed. The proposed algorithm supports the rendering of both single and multiple isosurfaces with arbitrary opacity values. While the projection approach to volume rendering is not new, we present an algorithm specifically designed for the perspective projection, evaluate its rendering speed for both single and multiple isosurfaces with arbitrary opacity values, and examine how efficiently it uses cache memory.},
keywords={},
doi={},
ISSN={},
month={July},}
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TY - JOUR
TI - Hybrid Volume Ray Tracing of Multiple Isosurfaces with Arbitrary Opacity Values
T2 - IEICE TRANSACTIONS on Information
SP - 965
EP - 972
AU - Tetu HIRAI
AU - Tsuyoshi YAMAMOTO
PY - 1996
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E79-D
IS - 7
JA - IEICE TRANSACTIONS on Information
Y1 - July 1996
AB - We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray caster with almost no visible loss of image quality. This algorithm traverses the volume data in object order and renders the image by performing ray casting for the pixels within the footprint of the voxel (i.e., rectangular prism) being processed. The proposed algorithm supports the rendering of both single and multiple isosurfaces with arbitrary opacity values. While the projection approach to volume rendering is not new, we present an algorithm specifically designed for the perspective projection, evaluate its rendering speed for both single and multiple isosurfaces with arbitrary opacity values, and examine how efficiently it uses cache memory.
ER -