An efficient algorithm for reconstructing all polyhedral 3D objects from two orthographic views is presented. Since the two-view orthographic representation of a 3D object is ambiguous, it requires a numerous amount of combinatorial searches in the process of reconstruction. Also, multiple number of solutions in contrast to the designers intention can be existed in the problem. This paper proposes a two phase algorithm to reduce the search space and to select the most plausible solution described by the given projections. First, the partially constructed objects are reconstructed from the restricted candidate faces corresponding to each area on the two-view drawings in its first phase. Then the complete objects are obtained from the partially constructed objects by adding other candidates with geometrical validity in the second phase. The algorithm performs a combinatorial search based on the face decision rules along with two heuristics. Decision rules check geometrical validity and heuristic rules enhance the search speed. In addition, the reconstruction finds the most plausible 3D object that human observers are most likely to select first among the given multiple solutions. Several examples from a working implementation are given to show the completeness of the algorithm.
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Tae Jung SUH, Woong Soon KIM, Chang Hun KIM, "Two Phase 3D Object Reconstruction from Two-View Drawings" in IEICE TRANSACTIONS on Information,
vol. E82-D, no. 7, pp. 1093-1100, July 1999, doi: .
Abstract: An efficient algorithm for reconstructing all polyhedral 3D objects from two orthographic views is presented. Since the two-view orthographic representation of a 3D object is ambiguous, it requires a numerous amount of combinatorial searches in the process of reconstruction. Also, multiple number of solutions in contrast to the designers intention can be existed in the problem. This paper proposes a two phase algorithm to reduce the search space and to select the most plausible solution described by the given projections. First, the partially constructed objects are reconstructed from the restricted candidate faces corresponding to each area on the two-view drawings in its first phase. Then the complete objects are obtained from the partially constructed objects by adding other candidates with geometrical validity in the second phase. The algorithm performs a combinatorial search based on the face decision rules along with two heuristics. Decision rules check geometrical validity and heuristic rules enhance the search speed. In addition, the reconstruction finds the most plausible 3D object that human observers are most likely to select first among the given multiple solutions. Several examples from a working implementation are given to show the completeness of the algorithm.
URL: https://global.ieice.org/en_transactions/information/10.1587/e82-d_7_1093/_p
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@ARTICLE{e82-d_7_1093,
author={Tae Jung SUH, Woong Soon KIM, Chang Hun KIM, },
journal={IEICE TRANSACTIONS on Information},
title={Two Phase 3D Object Reconstruction from Two-View Drawings},
year={1999},
volume={E82-D},
number={7},
pages={1093-1100},
abstract={An efficient algorithm for reconstructing all polyhedral 3D objects from two orthographic views is presented. Since the two-view orthographic representation of a 3D object is ambiguous, it requires a numerous amount of combinatorial searches in the process of reconstruction. Also, multiple number of solutions in contrast to the designers intention can be existed in the problem. This paper proposes a two phase algorithm to reduce the search space and to select the most plausible solution described by the given projections. First, the partially constructed objects are reconstructed from the restricted candidate faces corresponding to each area on the two-view drawings in its first phase. Then the complete objects are obtained from the partially constructed objects by adding other candidates with geometrical validity in the second phase. The algorithm performs a combinatorial search based on the face decision rules along with two heuristics. Decision rules check geometrical validity and heuristic rules enhance the search speed. In addition, the reconstruction finds the most plausible 3D object that human observers are most likely to select first among the given multiple solutions. Several examples from a working implementation are given to show the completeness of the algorithm.},
keywords={},
doi={},
ISSN={},
month={July},}
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TY - JOUR
TI - Two Phase 3D Object Reconstruction from Two-View Drawings
T2 - IEICE TRANSACTIONS on Information
SP - 1093
EP - 1100
AU - Tae Jung SUH
AU - Woong Soon KIM
AU - Chang Hun KIM
PY - 1999
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E82-D
IS - 7
JA - IEICE TRANSACTIONS on Information
Y1 - July 1999
AB - An efficient algorithm for reconstructing all polyhedral 3D objects from two orthographic views is presented. Since the two-view orthographic representation of a 3D object is ambiguous, it requires a numerous amount of combinatorial searches in the process of reconstruction. Also, multiple number of solutions in contrast to the designers intention can be existed in the problem. This paper proposes a two phase algorithm to reduce the search space and to select the most plausible solution described by the given projections. First, the partially constructed objects are reconstructed from the restricted candidate faces corresponding to each area on the two-view drawings in its first phase. Then the complete objects are obtained from the partially constructed objects by adding other candidates with geometrical validity in the second phase. The algorithm performs a combinatorial search based on the face decision rules along with two heuristics. Decision rules check geometrical validity and heuristic rules enhance the search speed. In addition, the reconstruction finds the most plausible 3D object that human observers are most likely to select first among the given multiple solutions. Several examples from a working implementation are given to show the completeness of the algorithm.
ER -