Most traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First, formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third, prove that these game systems are general for all POT games. Finally, in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner.
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I-Chen WU, Chien-Chih HSU, "The Model and Systems for Play-on-Table Games" in IEICE TRANSACTIONS on Information,
vol. E87-D, no. 11, pp. 2503-2508, November 2004, doi: .
Abstract: Most traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First, formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third, prove that these game systems are general for all POT games. Finally, in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner.
URL: https://global.ieice.org/en_transactions/information/10.1587/e87-d_11_2503/_p
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@ARTICLE{e87-d_11_2503,
author={I-Chen WU, Chien-Chih HSU, },
journal={IEICE TRANSACTIONS on Information},
title={The Model and Systems for Play-on-Table Games},
year={2004},
volume={E87-D},
number={11},
pages={2503-2508},
abstract={Most traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First, formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third, prove that these game systems are general for all POT games. Finally, in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner.},
keywords={},
doi={},
ISSN={},
month={November},}
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TY - JOUR
TI - The Model and Systems for Play-on-Table Games
T2 - IEICE TRANSACTIONS on Information
SP - 2503
EP - 2508
AU - I-Chen WU
AU - Chien-Chih HSU
PY - 2004
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E87-D
IS - 11
JA - IEICE TRANSACTIONS on Information
Y1 - November 2004
AB - Most traditional board and card games, such as Chess, Chinese Chess, Go, Chinese Mahjong, Hearts, Bridge, etc., share the same playing model: Players play around tables using physical objects such as cards and may hold objects in their own private areas, e.g., players hold cards in their own hands in Bridge. In this paper, this model is called the play-on-table (POT) game model and these games following the model are called POT games. The research of this paper is summarized as follows. First, formalize the definition of the POT game model. Second, present some game systems to allow players to design and play new POT games. Third, prove that these game systems are general for all POT games. Finally, in order to demonstrate the theory, practically implement one of the general game systems that allows players to design and play new POT games in a what-you-see-is-what-you-get (WYSIWYG) manner.
ER -