The search functionality is under construction.
The search functionality is under construction.

Dynamic Rendering Quality Scaling Based on Resolution Changes

MinKyu KIM, SunHo KI, YoungDuke SEO, JinHong PARK, ChuShik JHON

  • Full Text Views

    0

  • Cite this

Summary :

Recently in the mobile graphic industry, ultra-realistic visual qualities with 60fps and limited power budget for GPU have been required. For graphics-heavy applications that run at 30 fps, we easily observed very noticeable flickering artifacts. Further, the workload imposed by high resolutions at high frame rates directly decreases the battery life. Unlike the recent frame rate up sampling algorithms which remedy the flickering but cause inevitable significant overheads to reconstruct intermediate frames, we propose a dynamic rendering quality scaling (DRQS) that includes dynamic rendering based on resolution changes and quality scaling to increase the frame rate with negligible overhead using a transform matrix. Further DRQS reduces the workload up to 32% without human visual-perceptual changes for graphics-light applications.

Publication
IEICE TRANSACTIONS on Information Vol.E98-D No.12 pp.2353-2357
Publication Date
2015/12/01
Publicized
2015/09/17
Online ISSN
1745-1361
DOI
10.1587/transinf.2015EDL8130
Type of Manuscript
LETTER
Category
Computer Graphics

Authors

MinKyu KIM
  Seoul National University
SunHo KI
  LG Electronics
YoungDuke SEO
  LG Electronics
JinHong PARK
  LG Electronics
ChuShik JHON
  Seoul National University

Keyword