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IEICE TRANSACTIONS on Information

Tracing Werewolf Game by Using Extended BDI Model

Naoyuki NIDE, Shiro TAKATA

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Summary :

The Werewolf game is a kind of role-playing game in which players have to guess other players' roles from their speech acts (what they say). In this game, players have to estimate other players' beliefs and intentions, and try to modify others' intentions. The BDI model is a suitable one for this game, because it explicitly has notions of mental states, i.e. beliefs, desires and intentions. On the other hand, in this game, players' beliefs are not completely known. Consequently, in many cases it is difficult for players to choose a unique strategy; in other words, players frequently have to maintain probabilistic intentions. However, the conventional BDI model does not have the notion of probabilistic mental states. In this paper, we propose an extension of BDI logic that can handle probabilistic mental states and use it to model some situations in the Werewolf game. We also show examples of deductions concerning those situations. We expect that this study will serve as a basis for developing a Werewolf game agent based on BDI logic in the future.

Publication
IEICE TRANSACTIONS on Information Vol.E100-D No.12 pp.2888-2896
Publication Date
2017/12/01
Publicized
2017/09/15
Online ISSN
1745-1361
DOI
10.1587/transinf.2016AGP0004
Type of Manuscript
Special Section PAPER (Special Section on Frontiers in Agent-based Technology)
Category
Information Network

Authors

Naoyuki NIDE
  Nara Women's University
Shiro TAKATA
  Kindai University

Keyword