The search functionality is under construction.

IEICE TRANSACTIONS on Information

Graph Based Wave Function Collapse Algorithm for Procedural Content Generation in Games

Hwanhee KIM, Teasung HAHN, Sookyun KIM, Shinjin KANG

  • Full Text Views

    0

  • Cite this

Summary :

This paper describes graph-based Wave Function Collapse algorithm for procedural content generation. The goal of this system is to enable a game designer to procedurally create key content elements in the game level through simple association rule input. To do this, we propose a graph-based data structure that can be easily integrated with a navigation mesh data structure in a three-dimensional world. With our system, if the user inputs the minimum association rule, it is possible to effectively perform procedural content generation in the three-dimensional world. The experimental results show that the Wave Function Collapse algorithm, which is a texture synthesis algorithm, can be extended to non-grid shape content with high controllability and scalability.

Publication
IEICE TRANSACTIONS on Information Vol.E103-D No.8 pp.1901-1910
Publication Date
2020/08/01
Publicized
2020/05/20
Online ISSN
1745-1361
DOI
10.1587/transinf.2019EDP7295
Type of Manuscript
PAPER
Category
Computer Graphics

Authors

Hwanhee KIM
  NCSOFT
Teasung HAHN
  NCSOFT
Sookyun KIM
  Jeju Naional University
Shinjin KANG
  Hongik University

Keyword