The progress of immersive technology enables researchers and developers to construct work spaces that are freed from real-world constraints. This has motivated us to investigate the role of the human body. In this research, we examine human cognitive behaviors in obtaining an understanding of the width of their virtual body through simple yet meaningful experiments using virtual reality (VR). In the experiments, participants were modeled as an invisible board, and a spherical object was thrown at the participants to provide information for exploring the width of their invisible body. Audio and visual feedback were provided when the object came into contact with the board (body). We first explored how precisely the participants perceived the virtual body width. Next, we examined how the body perception was generated and changed as the trial proceeded when the participants tried to move right or left actively for the avoidance of collision with approaching objects. The results of the experiments indicated that the participants could become successful in avoiding collision within a limited number of trials (14 at most) under the experimental conditions. It was also found that they postponed deciding how much they should move at the beginning and then started taking evasive action earlier as they become aware of the virtual body.
Yoshiaki SAITO
Shimane University
Kazumasa KAWASHIMA
Shimane University
Masahito HIRAKAWA
Shimane University
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Yoshiaki SAITO, Kazumasa KAWASHIMA, Masahito HIRAKAWA, "Acquisition of the Width of a Virtual Body through Collision Avoidance Trials" in IEICE TRANSACTIONS on Information,
vol. E104-D, no. 5, pp. 741-751, May 2021, doi: 10.1587/transinf.2020EDP7135.
Abstract: The progress of immersive technology enables researchers and developers to construct work spaces that are freed from real-world constraints. This has motivated us to investigate the role of the human body. In this research, we examine human cognitive behaviors in obtaining an understanding of the width of their virtual body through simple yet meaningful experiments using virtual reality (VR). In the experiments, participants were modeled as an invisible board, and a spherical object was thrown at the participants to provide information for exploring the width of their invisible body. Audio and visual feedback were provided when the object came into contact with the board (body). We first explored how precisely the participants perceived the virtual body width. Next, we examined how the body perception was generated and changed as the trial proceeded when the participants tried to move right or left actively for the avoidance of collision with approaching objects. The results of the experiments indicated that the participants could become successful in avoiding collision within a limited number of trials (14 at most) under the experimental conditions. It was also found that they postponed deciding how much they should move at the beginning and then started taking evasive action earlier as they become aware of the virtual body.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.2020EDP7135/_p
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@ARTICLE{e104-d_5_741,
author={Yoshiaki SAITO, Kazumasa KAWASHIMA, Masahito HIRAKAWA, },
journal={IEICE TRANSACTIONS on Information},
title={Acquisition of the Width of a Virtual Body through Collision Avoidance Trials},
year={2021},
volume={E104-D},
number={5},
pages={741-751},
abstract={The progress of immersive technology enables researchers and developers to construct work spaces that are freed from real-world constraints. This has motivated us to investigate the role of the human body. In this research, we examine human cognitive behaviors in obtaining an understanding of the width of their virtual body through simple yet meaningful experiments using virtual reality (VR). In the experiments, participants were modeled as an invisible board, and a spherical object was thrown at the participants to provide information for exploring the width of their invisible body. Audio and visual feedback were provided when the object came into contact with the board (body). We first explored how precisely the participants perceived the virtual body width. Next, we examined how the body perception was generated and changed as the trial proceeded when the participants tried to move right or left actively for the avoidance of collision with approaching objects. The results of the experiments indicated that the participants could become successful in avoiding collision within a limited number of trials (14 at most) under the experimental conditions. It was also found that they postponed deciding how much they should move at the beginning and then started taking evasive action earlier as they become aware of the virtual body.},
keywords={},
doi={10.1587/transinf.2020EDP7135},
ISSN={1745-1361},
month={May},}
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TY - JOUR
TI - Acquisition of the Width of a Virtual Body through Collision Avoidance Trials
T2 - IEICE TRANSACTIONS on Information
SP - 741
EP - 751
AU - Yoshiaki SAITO
AU - Kazumasa KAWASHIMA
AU - Masahito HIRAKAWA
PY - 2021
DO - 10.1587/transinf.2020EDP7135
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E104-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - May 2021
AB - The progress of immersive technology enables researchers and developers to construct work spaces that are freed from real-world constraints. This has motivated us to investigate the role of the human body. In this research, we examine human cognitive behaviors in obtaining an understanding of the width of their virtual body through simple yet meaningful experiments using virtual reality (VR). In the experiments, participants were modeled as an invisible board, and a spherical object was thrown at the participants to provide information for exploring the width of their invisible body. Audio and visual feedback were provided when the object came into contact with the board (body). We first explored how precisely the participants perceived the virtual body width. Next, we examined how the body perception was generated and changed as the trial proceeded when the participants tried to move right or left actively for the avoidance of collision with approaching objects. The results of the experiments indicated that the participants could become successful in avoiding collision within a limited number of trials (14 at most) under the experimental conditions. It was also found that they postponed deciding how much they should move at the beginning and then started taking evasive action earlier as they become aware of the virtual body.
ER -