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Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching

Junghoon KWON, Jeongin LEE, Harksu KIM, Gilsoo JANG, Youngho CHAI

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Summary :

Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.

Publication
IEICE TRANSACTIONS on Information Vol.E93-D No.1 pp.167-175
Publication Date
2010/01/01
Publicized
Online ISSN
1745-1361
DOI
10.1587/transinf.E93.D.167
Type of Manuscript
PAPER
Category
Computer Graphics

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