A procedural terrain generation method is presented in this paper. It uses a user-drawn sketch map, which is a raster image with lines and polygons painted by different colors to represent sketches of different terrain features, as input to control the placement of terrain features. Some simple parameters which can be easily understood and adjusted by users are used to control the generation process. To further automatically generate terrains, a mechanism that automatically generates sketches is also put forward. The method is implemented in a PC, and experiments show that terrains are generated efficiently. This method provides users a controllable way to generate terrains.
Hua Fei YIN
Chinese Academy of Sciences
Chang Wen ZHENG
Chinese Academy of Sciences
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Hua Fei YIN, Chang Wen ZHENG, "A Practical Terrain Generation Method Using Sketch Map and Simple Parameters" in IEICE TRANSACTIONS on Information,
vol. E96-D, no. 8, pp. 1836-1844, August 2013, doi: 10.1587/transinf.E96.D.1836.
Abstract: A procedural terrain generation method is presented in this paper. It uses a user-drawn sketch map, which is a raster image with lines and polygons painted by different colors to represent sketches of different terrain features, as input to control the placement of terrain features. Some simple parameters which can be easily understood and adjusted by users are used to control the generation process. To further automatically generate terrains, a mechanism that automatically generates sketches is also put forward. The method is implemented in a PC, and experiments show that terrains are generated efficiently. This method provides users a controllable way to generate terrains.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E96.D.1836/_p
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@ARTICLE{e96-d_8_1836,
author={Hua Fei YIN, Chang Wen ZHENG, },
journal={IEICE TRANSACTIONS on Information},
title={A Practical Terrain Generation Method Using Sketch Map and Simple Parameters},
year={2013},
volume={E96-D},
number={8},
pages={1836-1844},
abstract={A procedural terrain generation method is presented in this paper. It uses a user-drawn sketch map, which is a raster image with lines and polygons painted by different colors to represent sketches of different terrain features, as input to control the placement of terrain features. Some simple parameters which can be easily understood and adjusted by users are used to control the generation process. To further automatically generate terrains, a mechanism that automatically generates sketches is also put forward. The method is implemented in a PC, and experiments show that terrains are generated efficiently. This method provides users a controllable way to generate terrains.},
keywords={},
doi={10.1587/transinf.E96.D.1836},
ISSN={1745-1361},
month={August},}
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TY - JOUR
TI - A Practical Terrain Generation Method Using Sketch Map and Simple Parameters
T2 - IEICE TRANSACTIONS on Information
SP - 1836
EP - 1844
AU - Hua Fei YIN
AU - Chang Wen ZHENG
PY - 2013
DO - 10.1587/transinf.E96.D.1836
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E96-D
IS - 8
JA - IEICE TRANSACTIONS on Information
Y1 - August 2013
AB - A procedural terrain generation method is presented in this paper. It uses a user-drawn sketch map, which is a raster image with lines and polygons painted by different colors to represent sketches of different terrain features, as input to control the placement of terrain features. Some simple parameters which can be easily understood and adjusted by users are used to control the generation process. To further automatically generate terrains, a mechanism that automatically generates sketches is also put forward. The method is implemented in a PC, and experiments show that terrains are generated efficiently. This method provides users a controllable way to generate terrains.
ER -