This paper describes a near-optimal allocation method for web-based multi-player online role-playing games (MORPGs), which must be able to cope with a large number of users and high frequency of user requests. Our previous work introduced a dynamic data reallocation method. It uses multiple web servers and divides the entire game world into small blocks. Each ownership of block is allocated to a web server. Additionally, the ownership is reallocated to the other web server according to the user's requests. Furthermore, this block allocation was formulated as a combinational optimization problem. And a simulation based experiment with an exact algorithm showed that our system could achieve 31% better than an ad-hoc approach. However, the exact algorithm takes too much time to solve a problem when the problem size is large. This paper proposes a meta-heuristic approach based on a tabu search to solve a problem quickly. A simulation result shows that our tabu search algorithm can generate solutions, whose average correctness is only 1% different from that of the exact algorithm. In addition, the average calculation time for 50 users on a system with five web servers is about 25.67 msec while the exact algorithm takes about 162 msec. An evaluation for a web-based MORPG system with our tabu search shows that it could achieve 420 users capacity while 320 for our previous system.
Masaki KOHANA
Seikei University
Shusuke OKAMOTO
Seikei University
Atsuko IKEGAMI
Seikei University
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Masaki KOHANA, Shusuke OKAMOTO, Atsuko IKEGAMI, "A Meta-Heuristic Approach for Dynamic Data Allocation on a Multiple Web Server System" in IEICE TRANSACTIONS on Information,
vol. E96-D, no. 12, pp. 2645-2653, December 2013, doi: 10.1587/transinf.E96.D.2645.
Abstract: This paper describes a near-optimal allocation method for web-based multi-player online role-playing games (MORPGs), which must be able to cope with a large number of users and high frequency of user requests. Our previous work introduced a dynamic data reallocation method. It uses multiple web servers and divides the entire game world into small blocks. Each ownership of block is allocated to a web server. Additionally, the ownership is reallocated to the other web server according to the user's requests. Furthermore, this block allocation was formulated as a combinational optimization problem. And a simulation based experiment with an exact algorithm showed that our system could achieve 31% better than an ad-hoc approach. However, the exact algorithm takes too much time to solve a problem when the problem size is large. This paper proposes a meta-heuristic approach based on a tabu search to solve a problem quickly. A simulation result shows that our tabu search algorithm can generate solutions, whose average correctness is only 1% different from that of the exact algorithm. In addition, the average calculation time for 50 users on a system with five web servers is about 25.67 msec while the exact algorithm takes about 162 msec. An evaluation for a web-based MORPG system with our tabu search shows that it could achieve 420 users capacity while 320 for our previous system.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E96.D.2645/_p
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@ARTICLE{e96-d_12_2645,
author={Masaki KOHANA, Shusuke OKAMOTO, Atsuko IKEGAMI, },
journal={IEICE TRANSACTIONS on Information},
title={A Meta-Heuristic Approach for Dynamic Data Allocation on a Multiple Web Server System},
year={2013},
volume={E96-D},
number={12},
pages={2645-2653},
abstract={This paper describes a near-optimal allocation method for web-based multi-player online role-playing games (MORPGs), which must be able to cope with a large number of users and high frequency of user requests. Our previous work introduced a dynamic data reallocation method. It uses multiple web servers and divides the entire game world into small blocks. Each ownership of block is allocated to a web server. Additionally, the ownership is reallocated to the other web server according to the user's requests. Furthermore, this block allocation was formulated as a combinational optimization problem. And a simulation based experiment with an exact algorithm showed that our system could achieve 31% better than an ad-hoc approach. However, the exact algorithm takes too much time to solve a problem when the problem size is large. This paper proposes a meta-heuristic approach based on a tabu search to solve a problem quickly. A simulation result shows that our tabu search algorithm can generate solutions, whose average correctness is only 1% different from that of the exact algorithm. In addition, the average calculation time for 50 users on a system with five web servers is about 25.67 msec while the exact algorithm takes about 162 msec. An evaluation for a web-based MORPG system with our tabu search shows that it could achieve 420 users capacity while 320 for our previous system.},
keywords={},
doi={10.1587/transinf.E96.D.2645},
ISSN={1745-1361},
month={December},}
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TY - JOUR
TI - A Meta-Heuristic Approach for Dynamic Data Allocation on a Multiple Web Server System
T2 - IEICE TRANSACTIONS on Information
SP - 2645
EP - 2653
AU - Masaki KOHANA
AU - Shusuke OKAMOTO
AU - Atsuko IKEGAMI
PY - 2013
DO - 10.1587/transinf.E96.D.2645
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E96-D
IS - 12
JA - IEICE TRANSACTIONS on Information
Y1 - December 2013
AB - This paper describes a near-optimal allocation method for web-based multi-player online role-playing games (MORPGs), which must be able to cope with a large number of users and high frequency of user requests. Our previous work introduced a dynamic data reallocation method. It uses multiple web servers and divides the entire game world into small blocks. Each ownership of block is allocated to a web server. Additionally, the ownership is reallocated to the other web server according to the user's requests. Furthermore, this block allocation was formulated as a combinational optimization problem. And a simulation based experiment with an exact algorithm showed that our system could achieve 31% better than an ad-hoc approach. However, the exact algorithm takes too much time to solve a problem when the problem size is large. This paper proposes a meta-heuristic approach based on a tabu search to solve a problem quickly. A simulation result shows that our tabu search algorithm can generate solutions, whose average correctness is only 1% different from that of the exact algorithm. In addition, the average calculation time for 50 users on a system with five web servers is about 25.67 msec while the exact algorithm takes about 162 msec. An evaluation for a web-based MORPG system with our tabu search shows that it could achieve 420 users capacity while 320 for our previous system.
ER -