We study the computational complexity of the following two-player game. The instance is a graph G = (V,E), an initial vertex s ∈ V, and a target set T ⊆ V. A “cat” is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Chuzo IWAMOTO, Yuta MUKAI, Yuichi SUMIDA, Kenichi MORITA, "Generalized Chat Noir is PSPACE-Complete" in IEICE TRANSACTIONS on Information,
vol. E96-D, no. 3, pp. 502-505, March 2013, doi: 10.1587/transinf.E96.D.502.
Abstract: We study the computational complexity of the following two-player game. The instance is a graph G = (V,E), an initial vertex s ∈ V, and a target set T ⊆ V. A “cat” is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E96.D.502/_p
Copy
@ARTICLE{e96-d_3_502,
author={Chuzo IWAMOTO, Yuta MUKAI, Yuichi SUMIDA, Kenichi MORITA, },
journal={IEICE TRANSACTIONS on Information},
title={Generalized Chat Noir is PSPACE-Complete},
year={2013},
volume={E96-D},
number={3},
pages={502-505},
abstract={We study the computational complexity of the following two-player game. The instance is a graph G = (V,E), an initial vertex s ∈ V, and a target set T ⊆ V. A “cat” is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.},
keywords={},
doi={10.1587/transinf.E96.D.502},
ISSN={1745-1361},
month={March},}
Copy
TY - JOUR
TI - Generalized Chat Noir is PSPACE-Complete
T2 - IEICE TRANSACTIONS on Information
SP - 502
EP - 505
AU - Chuzo IWAMOTO
AU - Yuta MUKAI
AU - Yuichi SUMIDA
AU - Kenichi MORITA
PY - 2013
DO - 10.1587/transinf.E96.D.502
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E96-D
IS - 3
JA - IEICE TRANSACTIONS on Information
Y1 - March 2013
AB - We study the computational complexity of the following two-player game. The instance is a graph G = (V,E), an initial vertex s ∈ V, and a target set T ⊆ V. A “cat” is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.
ER -