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Efficient Sampling Method for Monte Carlo Tree Search Problem

Kazuki TERAOKA, Kohei HATANO, Eiji TAKIMOTO

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Summary :

We consider Monte Carlo tree search problem, a variant of Min-Max tree search problem where the score of each leaf is the expectation of some Bernoulli variables and not explicitly given but can be estimated through (random) playouts. The goal of this problem is, given a game tree and an oracle that returns an outcome of a playout, to find a child node of the root which attains an approximate min-max score. This problem arises in two player games such as computer Go. We propose a simple and efficient algorithm for Monte Carlo tree search problem.

Publication
IEICE TRANSACTIONS on Information Vol.E97-D No.3 pp.392-398
Publication Date
2014/03/01
Publicized
Online ISSN
1745-1361
DOI
10.1587/transinf.E97.D.392
Type of Manuscript
Special Section PAPER (Special Section on Foundations of Computer Science —New Trends in Theory of Computation and Algorithm—)
Category
Computational Learning Theory, Game

Authors

Kazuki TERAOKA
  Fujitsu Limited
Kohei HATANO
  Kyushu University
Eiji TAKIMOTO
  Kyushu University

Keyword