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[Author] Dongyi CHEN(5hit)

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  • Real-Time Sparse Visual Tracking Using Circulant Reverse Lasso Model

    Chenggang GUO  Dongyi CHEN  Zhiqi HUANG  

     
    PAPER-Image Recognition, Computer Vision

      Pubricized:
    2018/10/09
      Vol:
    E102-D No:1
      Page(s):
    175-184

    Sparse representation has been successfully applied to visual tracking. Recent progresses in sparse tracking are mainly made within the particle filter framework. However, most sparse trackers need to extract complex feature representations for each particle in the limited sample space, leading to expensive computation cost and yielding inferior tracking performance. To deal with the above issues, we propose a novel sparse tracking method based on the circulant reverse lasso model. Benefiting from the properties of circulant matrices, densely sampled target candidates are implicitly generated by cyclically shifting the base feature descriptors, and then embedded into a reverse sparse reconstruction model as a dictionary to encode a robust appearance template. The alternating direction method of multipliers is employed for solving the reverse sparse model and the optimization process can be efficiently solved in the frequency domain, which enables the proposed tracker to run in real-time. The calculated sparse coefficient map represents the similarity scores between the template and circular shifted samples. Thus the target location can be directly predicted according to the coordinates of the peak coefficient. A scale-aware template updating strategy is combined with the correlation filter template learning to take into account both appearance deformations and scale variations. Both quantitative and qualitative evaluations on two challenging tracking benchmarks demonstrate that the proposed algorithm performs favorably against several state-of-the-art sparse representation based tracking methods.

  • BackAssist: Augmenting Mobile Touch Manipulation with Back-of-Device Assistance

    Liang CHEN  Dongyi CHEN  Xiao CHEN  

     
    LETTER-Computer System

      Pubricized:
    2018/03/16
      Vol:
    E101-D No:6
      Page(s):
    1682-1685

    Operations, such as text entry and zooming, are simple and frequently used on mobile touch devices. However, these operations are far from being perfectly supported. In this paper, we present our prototype, BackAssist, which takes advantage of back-of-device input to augment front-of-device touch interaction. Furthermore, we present the results of a user study to evaluate whether users can master the back-of-device control of BackAssist or not. The results show that the back-of-device control can be easily grasped and used by ordinary smart phone users. Finally, we present two BackAssist supported applications - a virtual keyboard application and a map application. Users who tried out the two applications give positive feedback to the BackAssist supported augmentation.

  • Combining Parallel Adaptive Filtering and Wavelet Threshold Denoising for Photoplethysmography-Based Pulse Rate Monitoring during Intensive Physical Exercise

    Chunting WAN  Dongyi CHEN  Juan YANG  Miao HUANG  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2019/12/03
      Vol:
    E103-D No:3
      Page(s):
    612-620

    Real-time pulse rate (PR) monitoring based on photoplethysmography (PPG) has been drawn much attention in recent years. However, PPG signal detected under movement is easily affected by random noises, especially motion artifacts (MA), affecting the accuracy of PR estimation. In this paper, a parallel method structure is proposed, which effectively combines wavelet threshold denoising with recursive least squares (RLS) adaptive filtering to remove interference signals, and uses spectral peak tracking algorithm to estimate real-time PR. Furthermore, we propose a parallel structure RLS adaptive filtering to increase the amplitude of spectral peak associated with PR for PR estimation. This method is evaluated by using the PPG datasets of the 2015 IEEE Signal Processing Cup. Experimental results on the 12 training datasets during subjects' walking or running show that the average absolute error (AAE) is 1.08 beats per minute (BPM) and standard deviation (SD) is 1.45 BPM. In addition, the AAE of PR on the 10 testing datasets during subjects' fast running accompanied with wrist movements can reach 2.90 BPM. Furthermore, the results indicate that the proposed approach keeps high estimation accuracy of PPG signal even with strong MA.

  • A Comparison Study on Camera-Based Pointing Techniques for Handheld Displays Open Access

    Liang CHEN  Dongyi CHEN  

     
    PAPER-Electromechanical Devices and Components

      Pubricized:
    2020/08/04
      Vol:
    E104-C No:2
      Page(s):
    73-80

    Input devices based on direct touch have replaced traditional ones and become the mainstream interactive technology for handheld devices. Although direct touch interaction proves to be easy to use, its problems, e.g. the occlusion problem and the fat finger problem, lower user experience. Camera-based mobile interaction is one of the solutions to overcome the problems. There are two typical interaction styles to generate camera-based pointing interaction for handheld devices: move the device or move an object before the camera. In the first interaction style, there are two approaches to move a cursor's position across the handheld display: move it towards the same direction or the opposite direction which the device moves to. In this paper, the results of a comparison research, which compared the pointing performances of three camera-based pointing techniques, are presented. All pointing techniques utilized input from the rear-facing camera. The results indicate that the interaction style of moving a finger before the camera outperforms the other one in efficiency, accuracy, and throughput. The results also indicate that within the interaction style of moving the device, the cursor positioning style of moving the cursor to the opposite direction is slightly better than the other one in efficiency and throughput. Based on the findings, we suggest giving priority to the interaction style of moving a finger when deploying camera-based pointing techniques on handheld devices. Given that the interaction style of moving the device supports one-handed manipulation, it also worth deploying when one-handed interaction is needed. According to the results, the cursor positioning style of moving the cursor towards the opposite direction which the device moves to may be a better choice.

  • A Comparison Study on Front- and Back-of-Device Touch Input for Handheld Displays

    Liang CHEN  Dongyi CHEN  Xiao CHEN  

     
    BRIEF PAPER

      Vol:
    E101-C No:11
      Page(s):
    880-883

    Touch screen has become the mainstream manipulation technique on handheld devices. However, its innate limitations, e.g. the occlusion problem and fat finger problem, lower user experience in many use scenarios on handheld displays. Back-of-device interaction, which makes use of input units on the rear of a device for interaction, is one of the most promising approaches to address the above problems. In this paper, we present the findings of a user study in which we explored users' pointing performances in using two types of touch input on handheld devices. The results indicate that front-of-device touch input is averagely about two times as fast as back-of-device touch input but with higher error rates especially in acquiring the narrower targets. Based on the results of our study, we argue that in the premise of keeping the functionalities and layouts of current mainstream user interfaces back-of-device touch input should be treated as a supplement to front-of-device touch input rather than a replacement.