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The concept of a new visual communication environment is proposed. The proposed system is a shared and interactive multi-user virtual space that consists of a CG-based virtual space structure and video-based objects. Human interface design issues are discussed from the view point of creating a new reality for enhanced communication.
Takashi KOUNO Gen SUZUKI Minaru NAKANO
We believe that virtual world communication will subsume BBS and visual communication. Accordingly, we proposed the networked virtual world "Interspace" for visual communication. If we are to achieve education and training in this world, techniques to receive and transmit information without any special training are necessary. The traditional "easy" ways of transmitting information are talking and drawing. In Interspace, users can already talk each other. In this paper we focus on drawing. In daily life we communicate through drawings in various situations. At this time it is important to recognize who is drawing and where the participants are watching. It is difficult to realize these functions using conventional media, but it is possible to realize them in virtual space. In virtual space, the system can clearly represent who is drawing and where participants are watching; expressing topics in virtual space frees us from many physical restrictions. In this paper we discuss the process of drawing when many participants share topics in virtual space; the necessary conditions for our system are considered. We design a system that offers functions to make drawing sheets, to display the view fields of participants, and to share visual fields. Furthermore, we propose the mode of InterSheet called "InterMirror" which shows mirror images of partners and their drawings. We make a prototype and evaluate it. The results indicate the synergistic effect of drawing with voice and the usefulness of drawing for communication in virtual space.
Shohei SUGAWARA Gen SUZUKI Yoshio NAGASHIMA Michiaki MATSUURA Hiroya TANIGAWA Machio MORIUCHI
The many-user networked virtual world system InterSpace" is described. This system's main purpose is to enhance the user's communication activities. In InterSpace, the real world information is embedded in the shared virtual world as a combination of video and CG images. Users can ovserve and access this information by simply looking and approaching embedded images. The concept of InterSpace and a prototype system of this service are introduced.