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Shota KASAI Yusuke KAMEDA Tomokazu ISHIKAWA Ichiro MATSUDA Susumu ITOH
We propose a method of interframe prediction in depth map coding that uses pixel-wise 3D motion estimated from encoded textures and depth maps. By using the 3D motion, an approximation of the depth map frame to be encoded is generated and used as a reference frame of block-wise motion compensation.
Toru SUMI Yuta INAMURA Yusuke KAMEDA Tomokazu ISHIKAWA Ichiro MATSUDA Susumu ITOH
We previously proposed a lossless image coding scheme using example-based probability modeling, wherein the probability density function of image signals was dynamically modeled pel-by-pel. To appropriately estimate the peak positions of the probability model, several examples, i.e., sets of pels whose neighborhoods are similar to the local texture of the target pel to be encoded, were collected from the already encoded causal area via template matching. This scheme primarily makes use of non-local information in image signals. In this study, we introduce a prediction technique into the probability modeling to offer a better trade-off between the local and non-local information in the image signals.
Yuta ISHIDA Yusuke KAMEDA Tomokazu ISHIKAWA Ichiro MATSUDA Susumu ITOH
This paper proposes a lossy image coding method for still images. In this method, recursive and non-recursive type intra prediction techniques are adaptively selected on a block-by-block basis. The recursive-type intra prediction technique applies a linear predictor to each pel within a prediction block in a recursive manner, and thus typically produces smooth image values. In this paper, the non-recursive type intra prediction technique is extended from the angular prediction technique adopted in the H.265/HEVC video coding standard to enable interpolative prediction to the maximum possible extent. The experimental results indicate that the proposed method achieves better coding performance than the conventional method that only uses the recursive-type prediction technique.
Shu TAJIMA Yusuke KAMEDA Ichiro MATSUDA Susumu ITOH
This paper proposes an efficient lossless coding scheme for color video in RGB 4:4:4 format. For the R signal that is encoded before the other signals at each frame, we employ a block-adaptive prediction technique originally developed for monochrome video. The prediction technique used for the remaining G and B signals is extended to exploit inter-color correlations as well as inter- and intra-frame ones. In both cases, multiple predictors are adaptively selected on a block-by-block basis. For the purpose of designing a set of predictors well suited to the local properties of video signals, we also explore an appropriate setting for the spatiotemporal partitioning of a video volume.
Yuya KAMATAKI Yusuke KAMEDA Yasuyo KITA Ichiro MATSUDA Susumu ITOH
This paper proposes a lossless coding method for HDR color images stored in a floating point format called Radiance RGBE. In this method, three mantissa and a common exponent parts, each of which is represented in 8-bit depth, are encoded using the block-adaptive prediction technique with some modifications considering the data structure.