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[Author] Jie CHU(2hit)

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  • Neural Networks Probability-Based PWL Sigmoid Function Approximation

    Vantruong NGUYEN  Jueping CAI  Linyu WEI  Jie CHU  

     
    LETTER-Biocybernetics, Neurocomputing

      Pubricized:
    2020/06/11
      Vol:
    E103-D No:9
      Page(s):
    2023-2026

    In this letter, a piecewise linear (PWL) sigmoid function approximation based on the statistical distribution probability of the neurons' values in each layer is proposed to improve the network recognition accuracy with only addition circuit. The sigmoid function is first divided into three fixed regions, and then according to the neurons' values distribution probability, the curve in each region is segmented into sub-regions to reduce the approximation error and improve the recognition accuracy. Experiments performed on Xilinx's FPGA-XC7A200T for MNIST and CIFAR-10 datasets show that the proposed method achieves 97.45% recognition accuracy in DNN, 98.42% in CNN on MNIST and 72.22% on CIFAR-10, up to 0.84%, 0.57% and 2.01% higher than other approximation methods with only addition circuit.

  • Posture Recognition Technology Based on Kinect

    Yan LI  Zhijie CHU  Yizhong XIN  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2019/12/12
      Vol:
    E103-D No:3
      Page(s):
    621-630

    Aiming at the complexity of posture recognition with Kinect, a method of posture recognition using distance characteristics is proposed. Firstly, depth image data was collected by Kinect, and three-dimensional coordinate information of 20 skeleton joints was obtained. Secondly, according to the contribution of joints to posture expression, 60 dimensional Kinect skeleton joint data was transformed into a vector of 24-dimensional distance characteristics which were normalized according to the human body structure. Thirdly, a static posture recognition method of the shortest distance and a dynamic posture recognition method of the minimum accumulative distance with dynamic time warping (DTW) were proposed. The experimental results showed that the recognition rates of static postures, non-cross-subject dynamic postures and cross-subject dynamic postures were 95.9%, 93.6% and 89.8% respectively. Finally, posture selection, Kinect placement, and comparisons with literatures were discussed, which provides a reference for Kinect based posture recognition technology and interaction design.