1-2hit |
Jong Hyun LEE Jun Sung KIM Kyu Ho PARK
A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
Footprint assembly was proposed to reduce the blurriness of texture mapped image by mipmapping. Even though it can improve the quality of texture mapped image, there are yet blurring due to the limitation of it's filter kernel. This paper proposes a novel texture filtering, called adaptive footprint assembly (AFA), to overcome the limitation of footprint assembly. The proposed method greatly improves the quality of texture mapped images.