A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
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Jong Hyun LEE, Jun Sung KIM, Kyu Ho PARK, "The Reduction of the Bandwidth of Texture Memory in Texture Filtering" in IEICE TRANSACTIONS on Information,
vol. E84-D, no. 9, pp. 1275-1276, September 2001, doi: .
Abstract: A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
URL: https://global.ieice.org/en_transactions/information/10.1587/e84-d_9_1275/_p
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@ARTICLE{e84-d_9_1275,
author={Jong Hyun LEE, Jun Sung KIM, Kyu Ho PARK, },
journal={IEICE TRANSACTIONS on Information},
title={The Reduction of the Bandwidth of Texture Memory in Texture Filtering},
year={2001},
volume={E84-D},
number={9},
pages={1275-1276},
abstract={A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.},
keywords={},
doi={},
ISSN={},
month={September},}
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TY - JOUR
TI - The Reduction of the Bandwidth of Texture Memory in Texture Filtering
T2 - IEICE TRANSACTIONS on Information
SP - 1275
EP - 1276
AU - Jong Hyun LEE
AU - Jun Sung KIM
AU - Kyu Ho PARK
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E84-D
IS - 9
JA - IEICE TRANSACTIONS on Information
Y1 - September 2001
AB - A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
ER -