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[Author] Kohei YAMAGUCHI(2hit)

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  • Parallel Design of Feedback Control Systems Utilizing Dead Time for Embedded Multicore Processors

    Yuta SUZUKI  Kota SATA  Jun'ichi KAKO  Kohei YAMAGUCHI  Fumio ARAKAWA  Masato EDAHIRO  

     
    PAPER-Electronic Instrumentation and Control

      Vol:
    E99-C No:4
      Page(s):
    491-502

    This paper presents a parallelization method utilizing dead time to implement higher precision feedback control systems in multicore processors. The feedback control system is known to be difficult to parallelize, and it is difficult to deal with the dead time in control systems. In our method, the dead time is explicitly represented as delay elements. Then, these delay elements are distributed to the overall systems with equivalent transformation so that the system can be simulated or executed in parallel pipeline operation. In addition, we introduce a method of delay-element addition for parallelization. For a spring-mass-damper model with a dead time, parallel execution of the model using our technique achieves 3.4 times performance acceleration compared with its sequential execution on an ideal four-core simulation and 1.8 times on a cycle-accurate simulator of a four-core embedded processor as a threaded application on a real-time operating system.

  • Design and Development of a Card Game for Learning on the Structure of Arithmetic Story by Concatenated Sentence Integration

    Kohei YAMAGUCHI  Yusuke HAYASHI  Tsukasa HIRASHIMA  

     
    LETTER

      Pubricized:
    2022/09/15
      Vol:
    E106-D No:2
      Page(s):
    131-136

    This study focuses on creating arithmetical stories as a sub-task of problem posing and proposes a game named “Tri-prop scrabble” as a learning environment based on a fusion method of learning and game. The problem-posing ability has a positive relationship with mathematics achievement and understanding the mathematical structure of problems. In the proposed game, learners are expected to experience creating and concatenating various arithmetical stories by integrating simple sentences. The result of a preliminary feasibility study shows that the participants were able to pose and concatenate a variety of types of arithmetic stories and accept this game is helpful for learning arithmetic word problems.