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[Author] Koichi TAKAGI(4hit)

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  • Efficient Generation of Dancing Animation Synchronizing with Music Based on Meta Motion Graphs

    Jianfeng XU  Koichi TAKAGI  Shigeyuki SAKAZAWA  

     
    PAPER-Computer Graphics

      Vol:
    E95-D No:6
      Page(s):
    1646-1655

    This paper presents a system for automatic generation of dancing animation that is synchronized with a piece of music by re-using motion capture data. Basically, the dancing motion is synthesized according to the rhythm and intensity features of music. For this purpose, we propose a novel meta motion graph structure to embed the necessary features including both rhythm and intensity, which is constructed on the motion capture database beforehand. In this paper, we consider two scenarios for non-streaming music and streaming music, where global search and local search are required respectively. In the case of the former, once a piece of music is input, the efficient dynamic programming algorithm can be employed to globally search a best path in the meta motion graph, where an objective function is properly designed by measuring the quality of beat synchronization, intensity matching, and motion smoothness. In the case of the latter, the input music is stored in a buffer in a streaming mode, then an efficient search method is presented for a certain amount of music data (called a segment) in the buffer with the same objective function, resulting in a segment-based search approach. For streaming applications, we define an additional property in the above meta motion graph to deal with the unpredictable future music, which guarantees that there is some motion to match the unknown remaining music. A user study with totally 60 subjects demonstrates that our system outperforms the stat-of-the-art techniques in both scenarios. Furthermore, our system improves the synthesis speed greatly (maximal speedup is more than 500 times), which is essential for mobile applications. We have implemented our system on commercially available smart phones and confirmed that it works well on these mobile phones.

  • Evaluation of the Corresponding Degree between a Visual Image and Its Associated Sound under Dynamic Conditions on a Wide Screen

    Hiroshi HASEGAWA  Miyoshi AYAMA  Shuichi MATSUMOTO  Atsushi KOIKE  Koichi TAKAGI  Masao KASUGA  

     
    PAPER

      Vol:
    E87-A No:6
      Page(s):
    1409-1416

    In this paper, the effects of visual information on associated auditory information were investigated when presented simultaneously under dynamic conditions on a wide screen. Experiments of an auditory-visual stimulus presentation using a computer graphics movie of a moving patrol car and its siren sound, which were combined in various locations, were performed in 19 subjects. The experimental results showed the following: the visual stimulus at the beginning of the presentation captured the sound image stronger than that at the end (i.e., beginning effect), the sound image separated from the visual image even when both stimulus locations were exactly at the same place and then when both stimuli moved in opposite directions from each other, the visual stimulus tended to capture the sound image stronger in the peripheral visual field than in the central visual field, and the visual stimulus moving toward the sound source captured the sound image stronger than that moving away from the sound source.

  • Quantization-Based Approximate Nearest Neighbor Search with Optimized Multiple Residual Codebooks

    Yusuke UCHIDA  Koichi TAKAGI  Ryoichi KAWADA  

     
    LETTER-Image Processing and Video Processing

      Vol:
    E94-D No:7
      Page(s):
    1510-1514

    Nearest neighbor search (NNS) among large-scale and high-dimensional vectors plays an important role in recent large-scale multimedia search applications. This paper proposes an optimized multiple codebook construction method for an approximate NNS scheme based on product quantization, where sets of residual sub-vectors are clustered according to their distribution and the codebooks for product quantization are constructed from these clusters. Our approach enables us to adaptively select the number of codebooks to be used by trading between the search accuracy and the amount of memory available.

  • Light Weight MP3 Watermarking Method for Mobile Terminals

    Koichi TAKAGI  Shigeyuki SAKAZAWA  Yasuhiro TAKISHIMA  

     
    PAPER-Engineering Acoustics

      Vol:
    E91-A No:9
      Page(s):
    2546-2554

    This paper proposes a novel MP3 watermarking method which is applicable to a mobile terminal with limited computational resources. Considering that in most cases the embedded information is copyright information or metadata, which should be extracted before playing back audio contents, the watermark detection process should be executed at high speed. However, when conventional methods are used with a mobile terminal, it takes a considerable amount of time to detect a digital watermark. This paper focuses on scalefactor manipulation to enable high speed watermark embedding/detection for MP3 audio and also proposes the manipulation method which minimizes audio quality degradation adaptively. Evaluation tests showed that the proposed method is capable of embedding 3 bits/frame information without degrading audio quality and detecting it at very high speed. Finally, this paper describes application examples for authentication with a digital signature.