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[Author] Lei JING(4hit)

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  • A Support Method with Changeable Training Strategies Based on Mutual Adaptation between a Ubiquitous Pet and a Learner

    Xianzhi YE  Lei JING  Mizuo KANSEN  Junbo WANG  Kaoru OTA  Zixue CHENG  

     
    PAPER-Educational Technology

      Vol:
    E93-D No:4
      Page(s):
    858-872

    With the progress of ubiquitous technology, ubiquitous learning presents new opportunities to learners. Situations of a learner can be grasped through analyzing the learner's actions collected by sensors, RF-IDs, or cameras in order to provide support at proper time, proper place, and proper situation. Training for acquiring skills and enhancing physical abilities through exercise and experience in the real world is an important domain in u-learning. A training program may last for several days and has one or more training units (exercises) for a day. A learner's performance in a unit is considered as short term state. The performance in a series of units may change with patterns: progress, plateau, and decline. Long term state in a series of units is accumulatively computed based on short term states. In a learning/training program, it is necessary to apply different support strategies to adapt to different states of the learner. Adaptation in learning support is significant, because a learner loses his/her interests easily without adaptation. Systems with the adaptive support usually provide stimulators to a learner, and a learner can have a great motivation in learning at beginning. However, when the stimulators reach some levels, the learner may lose his/her motivation, because the long term state of the learner changes dynamically, which means a progress state may change to a plateau state or a decline state. In different long term learning states, different types of stimulators are needed. However, the stimulators and advice provided by the existing systems are monotonic without changeable support strategies. We propose a mutual adaptive support. The mutual adaptation means each of the system and the learner has their own states. On one hand, the system tries to change its state to adapt to the learner's state for providing adaptive support. On the other hand, the learner can change its performance following the advice given based on the state of the system. We create a ubiquitous pet (u-pet) as a metaphor of our system. A u-pet is always with the learner and encourage the leaner to start training at proper time and to do training smoothly. The u-pet can perform actions with the learner in training, change its own attributes based on the learner's attributes, and adjust its own learning rate by a learning function. The u-pet grasps the state of the learner and adopts different training support strategies to the learner's training based on the learner's short and long term states.

  • A Two-Stage Composition Method for Danger-Aware Services Based on Context Similarity

    Junbo WANG  Zixue CHENG  Lei JING  Kaoru OTA  Mizuo KANSEN  

     
    PAPER-Information Network

      Vol:
    E93-D No:6
      Page(s):
    1521-1539

    Context-aware systems detect user's physical and social contexts based on sensor networks, and provide services that adapt to the user accordingly. Representing, detecting, and managing the contexts are important issues in context-aware systems. Composition of contexts is a useful method for these works, since it can detect a context by automatically composing small pieces of information to discover service. Danger-aware services are a kind of context-aware services which need description of relations between a user and his/her surrounding objects and between users. However when applying the existing composition methods to danger-aware services, they show the following shortcomings that (1) they have not provided an explicit method for representing composition of multi-user' contexts, (2) there is no flexible reasoning mechanism based on similarity of contexts, so that they can just provide services exactly following the predefined context reasoning rules. Therefore, in this paper, we propose a two-stage composition method based on context similarity to solve the above problems. The first stage is composition of the useful information to represent the context for a single user. The second stage is composition of multi-users' contexts to provide services by considering the relation of users. Finally the danger degree of the detected context is computed by using context similarity between the detected context and the predefined context. Context is dynamically represented based on two-stage composition rules and a Situation theory based Ontology, which combines the advantages of Ontology and Situation theory. We implement the system in an indoor ubiquitous environment, and evaluate the system through two experiments with the support of subjects. The experiment results show the method is effective, and the accuracy of danger detection is acceptable to a danger-aware system.

  • A Recognition Method for One-Stroke Finger Gestures Using a MEMS 3D Accelerometer

    Lei JING  Yinghui ZHOU  Zixue CHENG  Junbo WANG  

     
    PAPER-Rehabilitation Engineering and Assistive Technology

      Vol:
    E94-D No:5
      Page(s):
    1062-1072

    Automatic recognition of finger gestures can be used for promotion of life quality. For example, a senior citizen can control the home appliance, call for help in emergency, or even communicate with others through simple finger gestures. Here, we focus on one-stroke finger gesture, which are intuitive to be remembered and performed. In this paper, we proposed and evaluated an accelerometer-based method for detecting the predefined one-stroke finger gestures from the data collected using a MEMS 3D accelerometer worn on the index finger. As alternative to the optoelectronic, sonic and ultrasonic approaches, the accelerometer-based method is featured as self-contained, cost-effective, and can be used in noisy or private space. A compact wireless sensing mote integrated with the accelerometer, called MagicRing, is developed to be worn on the finger for real data collection. A general definition on one-stroke gesture is given out, and 12 kinds of one-stroke finger gestures are selected from human daily activities. A set of features is extracted among the candidate feature set including both traditional features like standard deviation, energy, entropy, and frequency of acceleration and a new type of feature called relative feature. Both subject-independent and subject-dependent experiment methods were evaluated on three kinds of representative classifiers. In the subject-independent experiment among 20 subjects, the decision tree classifier shows the best performance recognizing the finger gestures with an average accuracy rate for 86.92 %. In the subject-dependent experiment, the nearest neighbor classifier got the highest accuracy rate for 97.55 %.

  • A Flexible and Accurate Reasoning Method for Danger-Aware Services Based on Context Similarity from Feature Point of View

    Junbo WANG  Zixue CHENG  Yongping CHEN  Lei JING  

     
    PAPER-Information Network

      Vol:
    E94-D No:9
      Page(s):
    1755-1767

    Context awareness is viewed as one of the most important goals in the pervasive computing paradigm. As one kind of context awareness, danger awareness describes and detects dangerous situations around a user, and provides services such as warning to protect the user from dangers. One important problem arising in danger-aware systems is that the description/definition of dangerous situations becomes more and more complex, since many factors have to be considered in such description, which brings a big burden to the developers/users and thereby reduces the reliability of the system. It is necessary to develop a flexible reasoning method, which can ease the description/definition of dangerous situations by reasoning dangers using limited specified/predefined contexts/rules, and increase system reliability by detecting unspecified dangerous situations. Some reasoning mechanisms based on context similarity were proposed to address the above problems. However, the current mechanisms are not so accurate in some cases, since the similarity is computed from only basic knowledge, e.g. nature property, such as material, size etc, and category information, i.e. they may cause false positive and false negative problems. To solve the above problems, in this paper we propose a new flexible and accurate method from feature point of view. Firstly, a new ontology explicitly integrating basic knowledge and danger feature is designed for computing similarity in danger-aware systems. Then a new method is proposed to compute object similarity from both basic knowledge and danger feature point of views when calculating context similarity. The method is implemented in an indoor ubiquitous test bed and evaluated through experiments. The experiment result shows that the accuracy of system can be effectively increased based on the comparison between system decision and estimation of human observers, comparing with the existing methods. And the burden of defining dangerous situations can be decreased by evaluating trade-off between the system's accuracy and burden of defining dangerous situations.