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[Author] Satoshi FUJITA(32hit)

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  • Adaptive Prefetching Scheme for Peer-to-Peer Video-on-Demand Systems with a Media Server

    Ryusuke UEDERA  Satoshi FUJITA  

     
    PAPER

      Vol:
    E94-D No:12
      Page(s):
    2362-2369

    In this paper, we consider Peer-to-Peer Video-on-Demand (P2P VoD) systems based on the BitTorrent file sharing protocol. Since the Rarest First policy adopted in the original BitTorrent protocol frequently fails to collect pieces corresponding to a video file by their playback time, we need to develop a new piece selection rule particularly designed for P2P VoDs. In the proposed scheme, we assume the existence of a media server which can upload any piece upon request, and try to bound the load of such media server with two techniques. The first technique is to estimate pieces which are not held by any peer and prefetch them from the media server. The second technique is to switch the mode of each peer according to the estimated size of the P2P network. The performance of the proposed scheme is evaluated by simulation.

  • FOREWORD

    Satoshi FUJITA  

     
    FOREWORD

      Vol:
    E89-A No:5
      Page(s):
    1159-1159
  • Decentralized Incentive Scheme for Peer-to-Peer Video Streaming using Solana Blockchain

    Yunqi MA  Satoshi FUJITA  

     
    PAPER-Information Network

      Pubricized:
    2023/07/13
      Vol:
    E106-D No:10
      Page(s):
    1686-1693

    Peer-to-peer (P2P) technology has gained popularity as a way to enhance system performance. Nodes in a P2P network work together by providing network resources to one another. In this study, we examine the use of P2P technology for video streaming and develop a distributed incentive mechanism to prevent free-riding. Our proposed solution combines WebTorrent and the Solana blockchain and can be accessed through a web browser. To incentivize uploads, some of the received video chunks are encrypted using AES. Smart contracts on the blockchain are used for third-party verification of uploads and for managing access to the video content. Experimental results on a test network showed that our system can encrypt and decrypt chunks in about 1/40th the time it takes using WebRTC, without affecting the quality of video streaming. Smart contracts were also found to quickly verify uploads in about 860 milliseconds. The paper also explores how to effectively reward virtual points for uploads.

  • Approximation Algorithms for Multiprocessor Scheduling Problem

    Satoshi FUJITA  Masafumi YAMASHITA  

     
    INVITED SURVEY PAPER-Approximate Algorithms for Combinatorial Problems

      Vol:
    E83-D No:3
      Page(s):
    503-509

    In this paper, we consider the static multiprocessor scheduling problem for a class of multiprocessor systems consisting of m ( 1) identical processors connected by a complete network. The objective of this survey is to give a panoramic view of theoretical and/or practical approaches for solving the problem, that have been extensively conducted during the past three decades.

  • Tree-Based Consistency Maintenance Scheme for Peer-to-Peer File Sharing of Editable Contents

    Taishi NAKASHIMA  Satoshi FUJITA  

     
    PAPER-Network

      Vol:
    E97-D No:12
      Page(s):
    3033-3040

    This paper proposes a consistency maintenance scheme for P2P file sharing systems. The basic idea of the proposed scheme is to construct a static tree for each shared file to efficiently propagate the update information to all replica peers. The link to the root of the trees is acquired by referring to a Chord ring which stores the mapping from the set of shared files to the set of tree roots. The performance of the scheme is evaluated by simulation. The simulation result indicates that: 1) it reduces the number of messages in the Li's scheme by 54%, 2) it reduces the propagation delay of the scheme by more than 10%, and 3) the increase of the delay due to peer churns is effectively bounded provided that the percentage of leaving peers is less than 40%.

  • Hierarchical Architecture for Peer-to-Peer Video on Demand Systems with the Notion of Dynamic Swarms

    Yasuaki YUJI  Satoshi FUJITA  

     
    PAPER-Network

      Vol:
    E97-D No:12
      Page(s):
    3025-3032

    This paper proposes a method to reduce the playback suspension in a Video-on-Demand system based on the Peer-to-Peer technology (P2P VoD). Our main contribution is twofold. The first is the proposal of a hierarchical P2P architecture with the notion of dynamic swarms. Swarm is a group of peers to have similar playback position and those swarms are connected with an overlay so that requested pieces are forwarded from a swarm to another swarm in a bucket brigade manner, where the forward of pieces is regulated by the super-peer (SP) of each swarm. The second contribution is the proposal of a match making scheme between requests and uploaders. The simulation result indicates that the proposed scheme reduces the total waiting time of a randomized scheme by 24% and the load of the media server by 76%.

  • Cloud-Assisted Peer-to-Peer Video Streaming with Minimum Latency

    Satoshi FUJITA  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2018/11/02
      Vol:
    E102-D No:2
      Page(s):
    239-246

    In this paper, we consider cloud-assisted Peer-to-Peer (P2P) video streaming systems, in which a given video stream is divided into several sub-streams called stripes and those stripes are delivered to all subscribers through different spanning trees of height two, with the aid of cloud upload capacity. We call such a low latency delivery of stripes a 2-hop delivery. This paper proves that if the average upload capacity of the peers equals to the bit rate of the video stream and the video stream is divided into a stripes, then 2-hop delivery of all stripes to n peers is possible if the upload capacity assisted by the cloud is 3n/a. If those peers have a uniform upload capacity, then the amount of cloud assistance necessary for the 2-hop delivery reduces to n/a.

  • Flash Crowd Absorber for P2P Video Streaming

    Satoshi FUJITA  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2018/10/26
      Vol:
    E102-D No:2
      Page(s):
    261-268

    This paper proposes a method to absorb flash crowd in P2P video streaming systems. The idea of the proposed method is to reduce the time before a newly arrived node becoming an uploader by explicitly constructing a group of newly arrived nodes called flash crowd absorber (FCA). FCA grows continuously while serving a video stream to the members of the group, and it is explicitly controlled so that the upload capacity of the nodes is fully utilized and it attains a nearly optimal latency of the stream during a flash crowd. A numerical comparison with a naive tree-based scheme is also given.

  • A Cost-Effective Buffer Map Notification Scheme for P2P VoDs Supporting VCR Operations

    Ryusuke UEDERA  Satoshi FUJITA  

     
    PAPER

      Vol:
    E96-D No:12
      Page(s):
    2713-2719

    In this paper, we propose a new buffer map notification scheme for Peer-to-Peer Video-on-Demand systems (P2P VoDs) which support VCR operations such as fast-forward, fast-backward, and seek. To enhance the fluidity of such VCR operations, we need to refine the size of each piece as small as possible. However, such a refinement significantly degrades the performance of buffer map notification schemes with respect to the overhead, piece availability and the efficiency of resource utilizations. The basic idea behind our proposed scheme is to use a piece-based buffer map with a segment-based buffer map in a complementary manner. The result of simulations indicates that the proposed scheme certainly increases the accuracy of the information on the piece availability in the neighborhood with a sufficiently low cost, which reduces the intermittent waiting time of each peer by more than 40% even under a situation in which 50% of peers conduct the fast-forward operation over a range of 30% of the entire video.

  • Semi-Dynamic Multiprocessor Scheduling with an Asymptotically Optimal Performance Ratio

    Satoshi FUJITA  

     
    PAPER-Theory

      Vol:
    E92-A No:8
      Page(s):
    1764-1770

    In this paper, we consider a problem of assigning n independent tasks onto m identical processors in such a way that the overall execution time of the tasks will be minimized. Unlike conventional task assignment problem, we assume that the execution time of each task is not fixed in advance, and merely upper and lower bounds of the execution time are given at the compile time. In the following, we first provide a theoretical analysis of several conventional scheduling policies in terms of the worst case slowdown compared with the outcome of an optimal off-line scheduling policy. It is shown that the best known algorithm in the literature achieves a worst case performance ratio of 1 + 1/f(n) where f(n) = O(n2/3) for any fixed m, which approaches to one by increasing n to the infinity. We then propose a new scheme that achieves better worst case ratio of 1 + 1/g(n) where g(n) = Θ (n/log n) for any fixed m, which approaches to one more quickly than previous schemes.

  • FOREWORD Open Access

    Satoshi FUJITA  

     
    FOREWORD

      Vol:
    E93-D No:12
      Page(s):
    3163-3163
  • A Memory Efficient Result Cache Scheme for P2P DHT Based on Bloom Filters

    Takahiro ARIYOSHI  Satoshi FUJITA  

     
    PAPER-Information Network

      Vol:
    E94-D No:8
      Page(s):
    1602-1609

    In this paper, we study the problem of efficient processing of conjunctive queries in Peer-to-Peer systems based on Distributed Hash Tables (P2P DHT, for short). The basic idea of our approach is to cache the search result for the queries submitted in the past, and to use them to improve the performance of succeeding query processing. More concretely, we propose to adopt Bloom filters as a concrete implementation of such a result cache rather than a list of items used in many conventional schemes. By taking such an approach, the cache size for each conjunctive query becomes as small as the size of each file index. The performance of the proposed scheme is evaluated by simulation. The result of simulation indicates that the proposed scheme is particularly effective when the size of available memory in each peer is bounded by a small value, and when the number of peers is 100, it reduces the amount of data transmissions of previous schemes by 75%.

  • CHQ: A Multi-Agent Reinforcement Learning Scheme for Partially Observable Markov Decision Processes

    Hiroshi OSADA  Satoshi FUJITA  

     
    PAPER-Artificial Intelligence and Cognitive Science

      Vol:
    E88-D No:5
      Page(s):
    1004-1011

    In this paper, we propose a new reinforcement learning scheme called CHQ that could efficiently acquire appropriate policies under partially observable Markov decision processes (POMDP) involving probabilistic state transitions, that frequently occurs in multi-agent systems in which each agent independently takes a probabilistic action based on a partial observation of the underlying environment. A key idea of CHQ is to extend the HQ-learning proposed by Wiering et al. in such a way that it could learn the activation order of the MDP subtasks as well as an appropriate policy under each MDP subtask. The goodness of the proposed scheme is experimentally evaluated. The result of experiments implies that it can acquire a deterministic policy with a sufficiently high success rate, even if the given task is POMDP with probabilistic state transitions.

  • An Active Scheduler: Autonomous Concurrency Control of Parallel Programs in Distributed Environment

    Lei DENG  Shigeaki TAGASHIRA  Satoshi FUJITA  

     
    PAPER-Computer Systems

      Vol:
    E85-D No:11
      Page(s):
    1851-1858

    In this paper, we propose a new job scheduling method for distributed parallel systems that can simultaneously achieve two main goals of the job scheduling in those systems: to minimize the execution time of a parallel job without disturbing the execution of the other jobs. We try to achieve those goals by introducing a new scheduler, called active scheduler, that dynamically controls the priority of parallel programs and balances the workload of host computers depending on the status of the underlying runtime environment. We implemented a prototype system of the scheduler to evaluate its effectiveness. The result of experiments implies that the overhead of introducing the active scheduler is at most 15% of the original execution time, and it is in fact effective to adjust the execution of parallel programs to an actual distributed environment in which many users execute their jobs simultaneously.

  • Worst Case Analysis of Approximation Algorithm of Abrams et al. for the Set k-Cover Problem

    Satoshi FUJITA  

     
    PAPER-Optimizing Algorithms, Parallel and Distributed Computing

      Vol:
    E97-D No:3
      Page(s):
    399-405

    In this paper, we consider the problem of partitioning a given collection of node sets into k collections such that the average size of collections is the largest, where the size of a collection is defined as the cardinarity of the union of the subsets contained in the collection. More concretely, we give an upper bound on the performance ratio of an approximation algorithm proposed by Abrams et al., which is known to have a performance ratio of at least 1-1/e≅0.6321 where e is Napier's constant. The proposed upper bound is 1-(2-d+1√2)d+1/2 for any d≥1 provided that k=o(n) which approaches to 0.75 as d increases.

  • Reputation-Based Colluder Detection Schemes for Peer-to-Peer Content Delivery Networks

    Ervianto ABDULLAH  Satoshi FUJITA  

     
    PAPER

      Vol:
    E96-D No:12
      Page(s):
    2696-2703

    Recently Peer-to-Peer Content Delivery Networks (P2P CDNs) have attracted considerable attention as a cost-effective way to disseminate digital contents to paid users in a scalable and dependable manner. However, due to its peer-to-peer nature, it faces threat from “colluders” who paid for the contents but illegally share them with unauthorized peers. This means that the detection of colluders is a crucial task for P2P CDNs to preserve the right of contents holders and paid users. In this paper, we propose two colluder detection schemes for P2P CDNs. The first scheme is based on the reputation collected from all peers participating in the network and the second scheme improves the quality of colluder identification by using a technique which is well known in the field of system level diagnosis. The performance of the schemes is evaluated by simulation. The simulation results indicate that even when 10% of authorized peers are colluders, our schemes identify all colluders without causing misidentifications.

  • A Localization Scheme for Sensor Networks Based on Wireless Communication with Anchor Groups

    Hiroyuki OCHI  Shigeaki TAGASHIRA  Satoshi FUJITA  

     
    PAPER

      Vol:
    E89-D No:5
      Page(s):
    1614-1621

    In this paper, we propose a new localization scheme for wireless sensor networks consisting of a huge number of sensor nodes equipped with simple wireless communication devices such as wireless LAN and Bluetooth. The proposed scheme is based on the Point-In-Triangle (PIT) test proposed by He et al. The scheme is actually implemented by using Bluetooth devices of Class 2 standard, and the performance of the scheme is evaluated in an actual environment. The result of experiments indicates that the proposed scheme could realize a localization with an error of less than 2 m.

  • A Greedy Multicast Algorithm in k-Ary n-Cubes and Its Worst Case Analysis

    Satoshi FUJITA  

     
    PAPER-Parallel/Distributed Algorithms

      Vol:
    E86-D No:2
      Page(s):
    238-245

    In this paper, we consider the problem of multicasting a message in k-ary n-cubes under the store-and-forward model. The objective of the problem is to minimize the size of the resultant multicast tree by keeping the distance to each destination over the tree the same as the distance in the original graph. In the following, we first propose an algorithm that grows a multicast tree in a greedy manner, in the sense that for each intermediate vertex of the tree, the outgoing edges of the vertex are selected in a non-increasing order of the number of destinations that can use the edge in a shortest path to the destination. We then evaluate the goodness of the algorithm in terms of the worst case ratio of the size of the generated tree to the size of an optimal tree. It is proved that for any k 5 and n 6, the performnance ratio of the greedy algorithm is c kn - o(n) for some constant 1/12 c 1/2.

  • Semi-Structured BitTorrent Protocol with Application to Efficient P2P Video Streaming

    Satoshi FUJITA  

     
    PAPER-Information Network

      Pubricized:
    2021/07/08
      Vol:
    E104-D No:10
      Page(s):
    1624-1631

    In this paper, we propose a method to enhance the download efficiency of BitTorrent protocol with the notion of structures in the set of pieces generated from a shared file and the swarm of peers downloading the same shared file. More specifically, as for the set of pieces, we introduce the notion of super-pieces called clusters, which is aimed to enlarge the granularity of the management of request-and-reply of pieces, and as for the swarm of peers, we organize a clique consisting of several peers with similar upload capacity, to improve the smoothness of the flow of pieces associated with a cluster. As is shown in the simulation results, the proposed extensions significantly reduce the download time of the first 75% of the downloaders, and thereby improve the performance of P2P-assisted video streaming such as Akamai NetSession and BitTorrent DNA.

  • Multi-Tree-Based Peer-to-Peer Video Streaming with a Guaranteed Latency Open Access

    Satoshi FUJITA  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2019/06/10
      Vol:
    E102-D No:9
      Page(s):
    1707-1714

    This paper considers Peer-to-Peer (P2P) video streaming systems, in which a given video stream is divided into b stripes and those stripes are delivered to n peers through b spanning trees under the constraint such that each peer including the source can forward at most b stripes. The delivery of a stripe to n peers is said to be a k-hop delivery if all peers receive the stripe through a path of length at most k. Let Bk=∑i=0k-1bi. It is known that under the above constraint, k-hop delivery of b stripes to n peers is possible only if n≤Bk. This paper proves that (k+1)-hop delivery of b stripes to n peers is possible for any n≤Bk; namely, we can realize the delivery of stripes with a guaranteed latency while it is slightly larger than the minimum latency. In addition, we derive a necessary and sufficient condition on n to enable a k-hop delivery of b stripes for Bk-b+2≤n≤Bk-1; namely for n's close to Bk.

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