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Sumaru NIIDA Satoshi UEMURA Shigehiro ANO
With the rapid growth of high performance ICT (Information Communication Technologies) devices such as smart phones and tablet PCs, multitasking has become one of the popular ways of using mobile devices. The reasons users have adopted multitask operation are that it reduces the level of dissatisfaction regarding waiting time and makes effective use of time by switching their attention from the waiting process to other content. This is a good solution to the problem of waiting; however, it may cause another problem, which is the increase in traffic volume due to the multiple applications being worked on simultaneously. Thus, an effective method to control throughput adapted to the multitasking situation is required. This paper proposes a transmission rate control method for web browsing that takes multitasking behavior into account and quantitatively demonstrates the effect of service by two different field experiments. The main contribution of this paper is to present a service design process for a new transmission rate control that takes into account human-network interaction based on the human-centered approach. We show that the degree of satisfaction in relation to waiting time did not degrade even when a field trial using a testbed showed that throughput of the background task was reduced by 40%.
Sumaru NIIDA Satoshi UEMURA Etsuko T. HARADA
As mobile multimedia services expand, user behavior will become more diverse and the control of service quality from the user's perspective will become more important in service design. The quality of the network is one of the critical factors determining mobile service quality. However, this has mainly been evaluated in objective physical terms, such as delay reduction and bandwidth expansion. It is less common to use a human-centered design viewpoint when improving network performance. In this paper, we discuss ways to improve the quality of web services using time-fillers that actively address the human factors to improve the subjective quality of a mobile network. A field experiment was conducted, using a prototype. The results of the field experiment show that time-fillers can significantly decrease user dissatisfaction with waiting, but that this effect is strongly influenced by user preferences concerning content. Based on these results, we discuss the design requirements for effective use of time-fillers.
Satoshi UEMURA Miki HASEYAMA Hideo KITAJIMA
This letter presents a significant property of the mapping parameters that play a central role to represent a given signal in Fractal Interpolation Functions (FIF). Thanks to our theoretical analysis, it is derived that the mapping parameters required to represent a given signal are also applicable to represent the upsampled signal of a given one. Furthermore, the upsampled signal obtained by using the property represents the self-affine property more distinctly than the given signal. Experiments show the validity and usefulness of the significant property.
Satoshi UEMURA Miki HASEYAMA Hideo KITAJIMA
In this paper, a novel description method of the contour of a shape using extended fractal interpolation functions (EFIFs) is presented. Although the scope of application of traditional FIFs has been limited to cases in which a given signal is represented by a single-valued function, the EFIFs derived by the introduction of a new parameter can describe a multiple-valued signal such as the contour of a shape with a high level of accuracy. Furthermore, the proposed description method possesses the useful property that once a given contour has been modeled by the proposed description method, the shape can be easily expanded at an arbitrary expansion rate. Experimental results show the effectiveness and usefulness of the proposed description method for representing contours.
Satoshi UEMURA Sumaru NIIDA Hajime NAKAMURA
Providing mobile services that ensure user satisfaction is one of the most crucial issues for telecommunication carriers and service providers. Traditionally, user satisfaction with the service, i.e., the Quality of Experience (QoE), has been assessed in a laboratory by using elaborate network systems and customized terminals. However, reliable QoE for a target mobile service in the context of actual use cannot be obtained by laboratory experiment, since QoE can be affected by a variety of factors such as environmental conditions and the mental state of the user. This paper proposes a novel Web script-based field evaluation method designed to ascertain user satisfaction with mobile services. The proposed method has the following practical advantages. Since experimental conditions, especially communication conditions, can be simulated with a Web script, such as FlashLite, a subjective assessment can be conducted anywhere using the mobile terminal of the participant. Thus, QoE for a target mobile service in the field can easily be obtained.
Satoshi UEMURA Norihiro FUKUMOTO Hideaki YAMADA Hajime NAKAMURA
A feature of services provided in a Next Generation Network (NGN) is that the end-to-end quality is guaranteed. This is quite a challenging issue, given the considerable fluctuation in network conditions within a Fixed Mobile Convergence (FMC) network. Therefore, a novel approach, whereby a network node and a mobile terminal such as a cellular phone cooperate with each other to control service quality is essential. In order to achieve such cooperation, the mobile terminal needs to become more intelligent so it can estimate the service quality, including the user's perceptual quality, and notify the measurement result to the network node. Subsequently, the network node implements some kind of service control function, such as a resource and admission control function, based on the notification from the mobile terminal. In this paper, the role of the mobile terminal in such collaborative system is focused on. As a part of a QoS/QoE measurement system, we describe an objective speech quality assessment with payload discrimination of lost packets to measure the user's perceptual quality of VoIP. The proposed assessment is so simple that it can be implemented on a cellular phone. We therefore did this as part of the QoS/QoE measurement system. By using the implemented system, we can measure the user's perceptual quality of VoIP as well as the network QoS metrics, in terms of criteria such as packet loss rate, jitter and burstiness in real time.