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[Author] Sung-Bong YANG(3hit)

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  • A Rendering-Efficient Progressive Transmission of 3D Meshes

    Byung-Uck KIM  Woo-Chan PARK  Sung-Bong YANG  Francis NEELAMKAVIL  

     
    PAPER-Computer Graphics

      Vol:
    E87-D No:10
      Page(s):
    2399-2407

    We present a novel mesh representation scheme exploiting the characteristics of triangle strips, called progressives strips, which gives rendering-efficient triangulation data at the rendering stage in a graphics system such as progressive transmission where the mesh topology changes continuously. Progressive strips consist of a set of triangle strips simplified to the base mesh and a set of refinement steps required to recover incrementally the original mesh at full resolution. We also propose an improved triangle strip filtering algorithm and the encoding of strip-edge collapses in order to reduce efficiently the redundant triangles and the amount of refinement information, both of which may increase as the mesh degrades. Our approach increases the overall graphics performance by reducing the amount of data sent to the graphics pipeline.

  • An Effective Peer-to-Peer Web Caching System under Dynamic Participation of Peers

    Young-Suk RYU  Sung-Bong YANG  

     
    PAPER

      Vol:
    E88-B No:4
      Page(s):
    1476-1483

    Peer-to-peer (P2P) web caching has been studied recently as it can exploit local caches of peers for web caching without additional infrastructure. However, dynamic join/leave behaviors or local caching strategies of the peers due to their autonomy in a P2P network may limit the performance of P2P web caching. To overcome these limitations, we propose an effective directory-based P2P web caching system under dynamic participation of peers. We introduce the object lifetime in a P2P network considering the lifetimes of both an object in the local cache of a peer and a peer who owns the object, and utilize this object lifetime information for neighbor selection and storage management in the P2P web caching framework. For the neighbor selection, the proposed system utilizes the object lifetimes in selecting accurately a neighbor who would still retain the requested object and still remain in the P2P network. To improve the storage management, the proposed system uses efficiently the entire cache storage of the P2P network in such a way that the object is stored selectively in the local cache of the peer who requested it, considering the object lifetime. The trace-driven simulation results show that the proposed system has higher accuracy and fewer redirection failures than the conventional directory-based P2P web caching system in the feasible P2P network.

  • An Improved Neighbor Selection Algorithm in Collaborative Filtering

    Taek-Hun KIM  Sung-Bong YANG  

     
    LETTER-Contents Technology and Web Information Systems

      Vol:
    E88-D No:5
      Page(s):
    1072-1076

    Nowadays, customers spend much time and effort in finding the best suitable goods since more and more information is placed on-line. To save their time and effort in searching the goods they want, a customized recommender system is required. In this paper we present an improved neighbor selection algorithm that exploits a graph approach. The graph approach allows us to exploit the transitivity of similarities. The algorithm searches more efficiently for set of influential customers with respect to a given customer. We compare the proposed recommendation algorithm with other neighbor selection methods. The experimental results show that the proposed algorithm outperforms other methods.