We present a novel mesh representation scheme exploiting the characteristics of triangle strips, called progressives strips, which gives rendering-efficient triangulation data at the rendering stage in a graphics system such as progressive transmission where the mesh topology changes continuously. Progressive strips consist of a set of triangle strips simplified to the base mesh and a set of refinement steps required to recover incrementally the original mesh at full resolution. We also propose an improved triangle strip filtering algorithm and the encoding of strip-edge collapses in order to reduce efficiently the redundant triangles and the amount of refinement information, both of which may increase as the mesh degrades. Our approach increases the overall graphics performance by reducing the amount of data sent to the graphics pipeline.
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Byung-Uck KIM, Woo-Chan PARK, Sung-Bong YANG, Francis NEELAMKAVIL, "A Rendering-Efficient Progressive Transmission of 3D Meshes" in IEICE TRANSACTIONS on Information,
vol. E87-D, no. 10, pp. 2399-2407, October 2004, doi: .
Abstract: We present a novel mesh representation scheme exploiting the characteristics of triangle strips, called progressives strips, which gives rendering-efficient triangulation data at the rendering stage in a graphics system such as progressive transmission where the mesh topology changes continuously. Progressive strips consist of a set of triangle strips simplified to the base mesh and a set of refinement steps required to recover incrementally the original mesh at full resolution. We also propose an improved triangle strip filtering algorithm and the encoding of strip-edge collapses in order to reduce efficiently the redundant triangles and the amount of refinement information, both of which may increase as the mesh degrades. Our approach increases the overall graphics performance by reducing the amount of data sent to the graphics pipeline.
URL: https://global.ieice.org/en_transactions/information/10.1587/e87-d_10_2399/_p
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@ARTICLE{e87-d_10_2399,
author={Byung-Uck KIM, Woo-Chan PARK, Sung-Bong YANG, Francis NEELAMKAVIL, },
journal={IEICE TRANSACTIONS on Information},
title={A Rendering-Efficient Progressive Transmission of 3D Meshes},
year={2004},
volume={E87-D},
number={10},
pages={2399-2407},
abstract={We present a novel mesh representation scheme exploiting the characteristics of triangle strips, called progressives strips, which gives rendering-efficient triangulation data at the rendering stage in a graphics system such as progressive transmission where the mesh topology changes continuously. Progressive strips consist of a set of triangle strips simplified to the base mesh and a set of refinement steps required to recover incrementally the original mesh at full resolution. We also propose an improved triangle strip filtering algorithm and the encoding of strip-edge collapses in order to reduce efficiently the redundant triangles and the amount of refinement information, both of which may increase as the mesh degrades. Our approach increases the overall graphics performance by reducing the amount of data sent to the graphics pipeline.},
keywords={},
doi={},
ISSN={},
month={October},}
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TY - JOUR
TI - A Rendering-Efficient Progressive Transmission of 3D Meshes
T2 - IEICE TRANSACTIONS on Information
SP - 2399
EP - 2407
AU - Byung-Uck KIM
AU - Woo-Chan PARK
AU - Sung-Bong YANG
AU - Francis NEELAMKAVIL
PY - 2004
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E87-D
IS - 10
JA - IEICE TRANSACTIONS on Information
Y1 - October 2004
AB - We present a novel mesh representation scheme exploiting the characteristics of triangle strips, called progressives strips, which gives rendering-efficient triangulation data at the rendering stage in a graphics system such as progressive transmission where the mesh topology changes continuously. Progressive strips consist of a set of triangle strips simplified to the base mesh and a set of refinement steps required to recover incrementally the original mesh at full resolution. We also propose an improved triangle strip filtering algorithm and the encoding of strip-edge collapses in order to reduce efficiently the redundant triangles and the amount of refinement information, both of which may increase as the mesh degrades. Our approach increases the overall graphics performance by reducing the amount of data sent to the graphics pipeline.
ER -