The search functionality is under construction.

Author Search Result

[Author] Yoshio OKAMOTO(3hit)

1-3hit
  • The Even Outdegree Conjecture for Acyclic PLCP-Cubes in Dimension Five

    Sonoko MORIYAMA  Yoshio OKAMOTO  

     
    INVITED PAPER

      Vol:
    E89-D No:8
      Page(s):
    2402-2404

    The behavior of Bard-type pivoting algorithms for the linear complementarity problem with a P-matrix is represented by an orientation of a hypercube. We call it a PLCP-cube. In 1978, Stickney and Watson conjectured that such an orientation has no facet on which all even outdegree vertices appear. We prove that this conjecture is true for acyclic PLCP-cubes in dimension five.

  • Adaptive Algorithms for Planar Convex Hull Problems

    Hee-Kap AHN  Yoshio OKAMOTO  

     
    PAPER

      Vol:
    E94-D No:2
      Page(s):
    182-189

    We study problems in computational geometry from the viewpoint of adaptive algorithms. Adaptive algorithms have been extensively studied for the sorting problem, and in this paper we generalize the framework to geometric problems. To this end, we think of geometric problems as permutation (or rearrangement) problems of arrays, and define the "presortedness" as a distance from the input array to the desired output array. We call an algorithm adaptive if it runs faster when a given input array is closer to the desired output, and furthermore it does not make use of any information of the presortedness. As a case study, we look into the planar convex hull problem for which we discover two natural formulations as permutation problems. An interesting phenomenon that we prove is that for one formulation the problem can be solved adaptively, but for the other formulation no adaptive algorithm can be better than an optimal output-sensitive algorithm for the planar convex hull problem. To further pursue the possibility of adaptive computational geometry, we also consider constructing a kd-tree.

  • Computational Complexity and an Integer Programming Model of Shakashaka

    Erik D. DEMAINE  Yoshio OKAMOTO  Ryuhei UEHARA  Yushi UNO  

     
    PAPER

      Vol:
    E97-A No:6
      Page(s):
    1213-1219

    Shakashaka is a pencil-and-paper puzzle proposed by Guten and popularized by the Japanese publisher Nikoli (like Sudoku). We determine the computational complexity by proving that Shakashaka is NP-complete, and furthermore that counting the number of solutions is #P-complete. Next we formulate Shakashaka as an integer-programming (IP) problem, and show that an IP solver can solve every instance from Nikoli's website within a second.