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Hiroki NAKAHARA Tsutomu SASAO Munehiro MATSUURA
This paper represents a cycle-based logic simulation method using an LUT cascade emulator, where an LUT cascade consists of multiple-output LUTs (cells) connected in series. The LUT cascade emulator is an architecture that emulates LUT cascades. It has a control part, a memory for logic, and registers. It connects the memory to registers through a programmable interconnection circuit, and evaluates the given circuit stored in the memory. The LUT cascade emulator runs on an ordinary PC. This paper also compares the method with a Levelized Compiled Code (LCC) simulator and a simulator using a Quasi-Reduced Multi-valued Decision Diagram (QRMDD). Our simulator is 3.5 to 10.6 times faster than the LCC, and 1.1 to 3.9 times faster than the one using a QRMDD. The simulation setup time is 2.0 to 9.8 times shorter than the LCC. The necessary amount of memory is 1/1.8 to 1/5.5 of the one using a QRMDD.
Hiroki NAKAHARA Tsutomu SASAO Munehiro MATSUURA
This paper shows a design method for a sequential circuit by using a Look-Up Table (LUT) ring. The method consists of two steps: The first step partitions the outputs into groups. The second step realizes them by LUT cascades, and allocates the cells of the cascades into the memory. The system automatically finds a fast implementation by maximally utilizing available memory. With the presented algorithm, we can easily design sequential circuits satisfying given specifications. The paper also compares the LUT ring with logic simulator to realize sequential circuits: the LUT ring is 25 to 237 times faster than a logic simulator that uses the same amount of memory.