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Yi GAO Jianxin LUO Hangping QIU Bin TANG Bo WU Weiwei DUAN
This paper presents a new GPU-based rasterization algorithm for Boolean operations that handles arbitary closed polygons. We construct an efficient data structure for interoperation of CPU and GPU and propose a fast GPU-based contour extraction method to ensure the performance of our algorithm. We then design a novel traversing strategy to achieve an error-free calculation of intersection point for correct Boolean operations. We finally give a detail evaluation and the results show that our algorithm has a higher performance than exsiting algorithms on processing polygons with large amount of vertices.