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[Keyword] CSG(2hit)

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  • Dynamic Spectrum Access Based on MAC-Layer Spectrum Sensing and Prior Channel Pre-Allocation Strategy

    Yanzan SUN  Honglin HU  Fuqiang LIU  Ping WANG  Huiyue YI  

     
    PAPER-Wireless Communication Technologies

      Vol:
    E93-B No:3
      Page(s):
    609-619

    This paper investigates dynamic spectrum access based on MAC-Layer spectrum sensing and prior channel pre-allocation strategy. We first combine channel utilization with channel state transition probability from idle to busy to reflect the channel opportunity quality in cognitive radio systems. Then a MAC-Layer spectrum sensing algorithm based on Channel Opportunity Quality Descending Order (COQDO) is proposed for the single secondary user scenario, so that the single secondary user can be provided with dynamic spectrum access. For the multi-secondary users scenario, in order to solve the channel collision problem among secondary users in dynamic spectrum access, a joint MAC-Layer spectrum sensing and prior channel pre-allocation algorithm is proposed and analyzed. Channel collision problem occurs when more than one secondary users detect the channel as idle and access it at the same time. Furthermore, the prior channel pre-allocation is optimized by using the conventional Color Sensitive Graph Coloring (CSGC) algorithm. Extensive simulation results are presented to compare our proposed algorithms with existing algorithms in terms of idle channel search delay and accumulated channel handoff delay.

  • Eliminating Redundant Components While Building Solid Models by Surface Points Evaluation

    Chun YANG  Shan Jun ZHANG  Toshio KAWASHIMA  Yoshinao AOKI  

     
    PAPER-Computer Aided Design (CAD)

      Vol:
    E75-A No:11
      Page(s):
    1561-1569

    Existing solid models often contain redundant primitives and null blocks, which both slows down the rendering process and makes the process complex. There has been recent progress toward solving this problem, but existing modeling schemes cannot support eliminating all the redundancies, especially the null blocks, from the solid models. This paper proposed a technique that can eliminate redundancies. By dividing a primitive into some surface dispersed points, a new primitive representation is obtained. The sample segments of the primitive or the object are used to locate composition position to prevent the null primitives from being generated. By drawing out the geometric shape points set corresponding to a common acting area, the volume boundary of a primitive or an object is evaluated by only the Boolean set operations. The null blocks can be picked out in terms of the volume boundary. The resulting solid model generated in this way has no redundancies and is suitable for fast rendering of the image.