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[Keyword] collective intelligence(4hit)

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  • Learning from Repeated Trials without Feedback: Can Collective Intelligence Outperform the Best Members? Open Access

    Yoshiko ARIMA  

     
    PAPER

      Pubricized:
    2023/10/18
      Vol:
    E107-D No:4
      Page(s):
    443-450

    Both group process studies and collective intelligence studies are concerned with “which of the crowds and the best members perform better.” This can be seen as a matter of democracy versus dictatorship. Having evidence of the growth potential of crowds and experts can be useful in making correct predictions and can benefit humanity. In the collective intelligence experimental paradigm, experts' or best members ability is compared with the accuracy of the crowd average. In this research (n = 620), using repeated trials of simple tasks, we compare the correct answer of a class average (index of collective intelligence) and the best member (the one whose answer was closest to the correct answer). The results indicated that, for the cognition task, collective intelligence improved to the level of the best member through repeated trials without feedback; however, it depended on the ability of the best members for the prediction task. The present study suggested that best members' superiority over crowds for the prediction task on the premise of being free from social influence. However, machine learning results suggests that the best members among us cannot be easily found beforehand because they appear through repeated trials.

  • Cyber-Physical Hybrid Environment Using a Largescale Discussion System Enhances Audiences' Participation and Satisfaction in the Panel Discussion

    Satoshi KAWASE  Takayuki ITO  Takanobu OTSUKA  Akihisa SENGOKU  Shun SHIRAMATSU  Tokuro MATSUO  Tetsuya OISHI  Rieko FUJITA  Naoki FUKUTA  Katsuhide FUJITA  

     
    PAPER-Creativity Support Systems and Decision Support Systems

      Pubricized:
    2018/01/19
      Vol:
    E101-D No:4
      Page(s):
    847-855

    Performance based on multi-party discussion has been reported to be superior to that based on individuals. However, it is impossible that all participants simultaneously express opinions due to the time and space limitations in a large-scale discussion. In particular, only a few representative discussants and audiences can speak in conventional unidirectional discussions (e.g., panel discussion), although many participants gather for the discussion. To solve these problems, in this study, we proposed a cyber-physical discussion using “COLLAGREE,” which we developed for building consensus of large-scale online discussions. COLLAGREE is equipped with functions such as a facilitator, point ranking system, and display of discussion in tree structure. We focused on the relationship between satisfaction with the discussion and participants' desire to express opinions. We conducted the experiment in the panel discussion of an actual international conference. Participants who were audiences in the floor used COLLAGREE during the panel discussion. They responded to questionnaires after the experiment. The main findings are as follows: (1) Participation in online discussion was associated with the satisfaction of the participants; (2) Participants who desired to positively express opinions joined the cyber-space discussion; and (3) The satisfaction of participants who expressed opinions in the cyber-space discussion was higher than those of participants who expressed opinions in the real-space discussion and those who did not express opinions in both the cyber- and real-space discussions. Overall, active behaviors in the cyber-space discussion were associated with participants' satisfaction with the entire discussion, suggesting that cyberspace provided useful alternative opportunities to express opinions for audiences who used to listen to conventional unidirectional discussions passively. In addition, a complementary relationship exists between participation in the cyber-space and real-space discussions. These findings can serve to create a user-friendly discussion environment.

  • A Search-Based Constraint Elicitation in Test Design

    Hiroyuki NAKAGAWA  Tatsuhiro TSUCHIYA  

     
    PAPER

      Pubricized:
    2016/07/06
      Vol:
    E99-D No:9
      Page(s):
    2229-2238

    Pair-wise testing is an effective test planning technique for finding interaction faults using a small set of test cases. Constraint elicitation is an important process in the pair-wise testing design since constraints determine the test space; however, the constraint elicitation process has not been well studied. It usually requires manual capturing and precise definition of constraints. In this paper, we propose a constraint elicitation process that helps combinatorial test design. Our elicitation process consists of two steps: parameter combination identification and value pair determination. We conduct experiments on some test models, and demonstrate that some extracted rules match constraints and others helps to define constraints.

  • Utilizing "Wisdom of Crowds" for Handling Multimedia Contents

    Koichiro ISHIKAWA  Yoshihisa SHINOZAWA  Akito SAKURAI  

     
    PAPER

      Vol:
    E90-D No:10
      Page(s):
    1657-1662

    We propose in this paper a SOM-like algorithm that accepts online, as inputs, starts and ends of viewing of a multimedia content by many users; a one-dimensional map is then self-organized, providing an approximation of density distribution showing how many users see a part of a multimedia content. In this way "viewing behavior of crowds" information is accumulated as experience accumulates, summarized into one SOM-like network as knowledge is extracted, and is presented to new users as the knowledge is transmitted. Accumulation of multimedia contents on the Internet increases the need for time-efficient viewing of the contents and the possibility of compiling information on many users' viewing experiences. In the circumstances, a system has been proposed that presents, in the Internet environment, a kind of summary of viewing records of many viewers of a multimedia content. The summary is expected to show that some part is seen by many users but some part is rarely seen. The function is similar to websites utilizing "wisdom of crowds" and is facilitated by our proposed algorithm.