1-7hit |
Isao ECHIZEN Noboru BABAGUCHI Junichi YAMAGISHI Naoko NITTA Yuta NAKASHIMA Kazuaki NAKAMURA Kazuhiro KONO Fuming FANG Seiko MYOJIN Zhenzhong KUANG Huy H. NGUYEN Ngoc-Dung T. TIEU
With the spread of high-performance sensors and social network services (SNS) and the remarkable advances in machine learning technologies, fake media such as fake videos, spoofed voices, and fake reviews that are generated using high-quality learning data and are very close to the real thing are causing serious social problems. We launched a research project, the Media Clone (MC) project, to protect receivers of replicas of real media called media clones (MCs) skillfully fabricated by means of media processing technologies. Our aim is to achieve a communication system that can defend against MC attacks and help ensure safe and reliable communication. This paper describes the results of research in two of the five themes in the MC project: 1) verification of the capability of generating various types of media clones such as audio, visual, and text derived from fake information and 2) realization of a protection shield for media clones' attacks by recognizing them.
An enormous number of malware samples pose a major threat to our networked society. Antivirus software and intrusion detection systems are widely implemented on the hosts and networks as fundamental countermeasures. However, they may fail to detect evasive malware. Thus, setting a high priority for new varieties of malware is necessary to conduct in-depth analyses and take preventive measures. In this paper, we present a traffic model for malware that can classify network behaviors of malware and identify new varieties of malware. Our model comprises malware-specific features and general traffic features that are extracted from packet traces obtained from a dynamic analysis of the malware. We apply a clustering analysis to generate a classifier and evaluate our proposed model using large-scale live malware samples. The results of our experiment demonstrate the effectiveness of our model in finding new varieties of malware.
Ken NAKAOKA Mamoru YOKOTA Kunihiko SASAKI Tetsuo HORIMATSU
This paper studies the feasibility of 700 MHz band inter-vehicle communication system when it is put into practical use in urban area. To verify the system, a large-scale demonstration experiment in a quasi-street test course is performed. In the experiment, a number of vehicles which are equipped with communication devices conforming to ITS FORUM RC-006 specifications are employed. A simulation method that is applicable to large-scale communication model is also designed, and the validity of the method is verified by utilizing the results derived from the experiment. Based on this model, the quality of the inter-vehicle communication system in urban area communication environment is estimated. The results show that the system's performance satisfies the requirements of representative prevention scenes of traffic accident, and the feasibility of the 700 MHz band inter-vehicle communication system specified in RC-006 is verified in the practical use in urban communication environment.
A communication model and a computer assisted communication method are introduced. With this model incorrect communications between humans are explained and then a method to lead successful communications with computer is illustrated. This method improves qualities of communications and can be applied to co-operative works. On the basis of the communication method, we have been developing a co-operative visual software requirements definition method via network with a visual requirements language named VRDL. Our method will improve quality of software requirements specification (SRS).
In order to lead an ongoing software project to success, it is important to flexibly control its dynamically-changing software process. However, it is generally impossible not only to exactly pre-define the production process but also to prescribe the process change process (meta-process). To solve the problem, we have focused on communication between the project staff through which process change requests presented by individuals can be immediately shared, designed, verified, validated and implemented. This paper proposes a communication model which can represent a wide variety of communication states between the project manager and developers discussing how to implement process change requests. The communication model has been derived by investigating the sort of process change requests and, based on the model, we have implemented a cooperative process planning system (called CooPs). CooPs is a communication environment designed for software projects and supports information sharing for discussing the process change requests. By using CooPs, the software project can flexibly deal with not only expected change requests but also unexpected ones. To evaluate the applicability of the communication model and the capabilities of CooPs, we have conducted an experiment which is an application of CooPs to the ISPW6 example problem. This paper describes the concepts of CooPs, the system implementation, and the experiment.
Information systems to support cooperative work among people should be first designed to help humam communication. However, there are few systems based on the analysis of human communication. Standing on this situation, we propose a meeting support system for the participants' understandings by indicating the suitable information about the topic of the scene". Our system provides only useful information by monitoring each statement without complex methods. To show something useful multi-media information for members, we propose the following structure of the meeting on the basis of the analysis of communication. Each statement is classified into two levels, either; a statement about the progress" of the meeting (context-level utterances) or, a statement about objects" (content-level utterances). Further, content-level utterances are classified into two types, position utterances and argument utterances. Using this classification of statements, the proceeding of the meeting is represented as the tree model which is called a context-tree". If the structure of meetings is fixed, it is possible to select only useful information from all shared information for members by analyzing each content-level utterance. The system introduced in this paper shows appropriate multi-media information about the topic of the scene" by using the above model. We have implemented a prototype system based on the above ideas. Moreover, we have mode some experiments to show the effectiveness of this system. Those results show that our method is effective to improve the productivity" of meetings.
This paper discusses new trends and directions in human interface (HI) technologies, and the effects of HI technologies on human life or on social activities. This paper postulates that the HI subsumes man-machine interface, human-computer interaction, human-human interaction, human-organizational interface, human-environmental interface, human-social interface, etc. A new communication model, called Human Interface Communication Model (HICOM), and a new human dialogue model, called Human Interface Dialogue model (HIDIM), are derived by reexamining trends and directions on HI technologies from the viewpoint of functional meanings of interfaces, and from the viewpoint of a socially distributed cognition mechanism.