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Hiroshi YASUDA Ryota KAIHARA Suguru SAITO Masayuki NAKAJIMA
Because motion capture system enabled us to capture a number of human motions, the demand for a method to easily browse the captured motion database has been increasing. In this paper, we propose a method to generate simple visual outlines of motion clips, for the purpose of efficient motion data browsing. Our method unfolds a motion clip into a 2D stripe of keyframes along a timeline that is based on semantic keyframe extraction and the best view point selection for each keyframes. With our visualization, timing and order of actions in the motions are clearly visible and the contents of multiple motions are easily comparable. In addition, because our method is applicable for a wide variety of motions, it can generate outlines for a large amount of motions fully automatically.
Pai-Feng LEE Chi-Kang KAO Juin-Ling TSENG Bin-Shyan JONG Tsong-Wuu LIN
This paper investigates the use of the affine transformation matrix when employing principal component analysis (PCA) to compress the data of 3D animation models. Satisfactory results were achieved for the common 3D models by using PCA because it can simplify several related variables to a few independent main factors, in addition to making the animation identical to the original by using linear combinations. The selection of the principal component factor (also known as the base) is still a subject for further research. Selecting a large number of bases could improve the precision of the animation and reduce distortion for a large data volume. Hence, a formula is required for base selection. This study develops an automatic PCA selection method, which includes the selection of suitable bases and a PCA separately on the three axes to select the number of suitable bases for each axis. PCA is more suitable for animation models for apparent stationary movement. If the original animation model is integrated with transformation movements such as translation, rotation, and scaling (RTS), the resulting animation model will have a greater distortion in the case of the same base vector with regard to apparent stationary movement. This paper is the first to extract the model movement characteristics using the affine transformation matrix and then to compress 3D animation using PCA. The affine transformation matrix can record the changes in the geometric transformation by using 44 matrices. The transformed model can eliminate the influences of geometric transformations with the animation model normalized to a limited space. Subsequently, by using PCA, the most suitable base vector (variance) can be selected more precisely.
Spring-mass systems are widely used in computer animation to model soft objects. Although the systems can be numerically solved either by explicit methods or implicit methods, it has been difficult to obtain stable results from explicit methods. This paper describes detailed discussion on stabilizing explicit methods in spring-mass simulation. The simulation procedures are modeled as a linear digital system, and system stability is mathematically defined. This allows us to develop theories of simulation stability. The application of these theories to explicit methods allows them to become as stable as implicit methods. Furthermore, a faster explicit method is proposed. Experiments confirm the theories and demonstrate the efficiency of the proposed methods.
Hiromi BABA Tsukasa NOMA Naoyuki OKADA
This paper discusses visualization of temporal and spatial information in natural language descriptions (NLDs), focusing on the translation process of intermediate representations of NLDs to proper scenarios" and environments" for animations. First, the intermediate representations are shown according to the idea of actors. Actors and non-actors are represented as primitives of objects, whereas actions as those of events. Temporal and spatial constraints by a given NLD text are imposed upon the primitives. Then, the representations containing unknown temporal or spatial parameters --time and coordinates-- are translated into evaluation functions, where the unlikelihood of the deviations from the predicted temporal or spatial relations are estimated. Particularly, the functions concerning actor's movements contain both temporal and spatial parameters. Next, the sum of all the evaluation functions is minimized by a nonlinear optimization method. Thus, the most proper actors' time-table, or scenario, and non-actors' location-table, or environment, for visualization are obtained. Implementation and experiments show that both temporal and spatial information in NLDs are well connected through actors' movements for visualization.