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[Keyword] computer chess(2hit)

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  • A Parallel Hardware Architecture for Accelerating α-β Game Tree Search

    Yi-Fan KE  Tai-Ming PARNG  

     
    PAPER-Computer Hardware and Design

      Vol:
    E79-D No:9
      Page(s):
    1232-1240

    Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38 38) (α-β SCU's) searching in parallel can achieve 179 folds of speed-up. To verify the parallel architecture, we implemented a VLSI chip with 3 α-β SCU's. The chip can achieve a search speed of 13,381,345 node-visits per second, which is more than three orders of improvement over that of existing parallel algorithms.

  • Parallel Move Generation System for Computer Chess

    Yi-Fan KE   Tai-Ming PARNG  

     
    PAPER-Computer Hardware and Design

      Vol:
    E79-D No:4
      Page(s):
    290-296

    This paper presents a parallel move generation of a Chess machine system for achieving the purpose of reducing the number of move generation cycles. The parallel system is composed of five move generation modules which share the move generating cycles to reduce the time of building a game tree. Simulation results show that the proposed parallel move generation architecture takes about half of the number of move generation cycles to build a game tree that is the same as the one built by a sequential move generation module.