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A Parallel Hardware Architecture for Accelerating α-β Game Tree Search

Yi-Fan KE, Tai-Ming PARNG

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Summary :

Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38 38) (α-β SCU's) searching in parallel can achieve 179 folds of speed-up. To verify the parallel architecture, we implemented a VLSI chip with 3 α-β SCU's. The chip can achieve a search speed of 13,381,345 node-visits per second, which is more than three orders of improvement over that of existing parallel algorithms.

Publication
IEICE TRANSACTIONS on Information Vol.E79-D No.9 pp.1232-1240
Publication Date
1996/09/25
Publicized
Online ISSN
DOI
Type of Manuscript
PAPER
Category
Computer Hardware and Design

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