Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38
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Yi-Fan KE, Tai-Ming PARNG, "A Parallel Hardware Architecture for Accelerating α-β Game Tree Search" in IEICE TRANSACTIONS on Information,
vol. E79-D, no. 9, pp. 1232-1240, September 1996, doi: .
Abstract: Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38
URL: https://global.ieice.org/en_transactions/information/10.1587/e79-d_9_1232/_p
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@ARTICLE{e79-d_9_1232,
author={Yi-Fan KE, Tai-Ming PARNG, },
journal={IEICE TRANSACTIONS on Information},
title={A Parallel Hardware Architecture for Accelerating α-β Game Tree Search},
year={1996},
volume={E79-D},
number={9},
pages={1232-1240},
abstract={Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38
keywords={},
doi={},
ISSN={},
month={September},}
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TY - JOUR
TI - A Parallel Hardware Architecture for Accelerating α-β Game Tree Search
T2 - IEICE TRANSACTIONS on Information
SP - 1232
EP - 1240
AU - Yi-Fan KE
AU - Tai-Ming PARNG
PY - 1996
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E79-D
IS - 9
JA - IEICE TRANSACTIONS on Information
Y1 - September 1996
AB - Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-β SCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38
ER -