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Stanislav STANKOVIC Jaakko ASTOLA
Decision diagrams are often used for efficient representation of discrete functions in terms of needed storage space and processing time. In this paper, we propose an XML (Extensible Markup Language) based standard for the structural description of various types of decision diagrams. The proposed standard describes elements of the structure common to various types of decision diagrams. It also provides facilities for storing additional information, specific to particular types of decision diagrams. Properties of XML enable us to define a standard that is flexible enough to be applicable to various existing types of decision diagrams as well as new types that could be defined in the future. The existence of such a standard permits efficient storage and exchange of data in decision diagram form between various software systems. In this way, it supports benchmarking, testing and verification of various procedures using decision diagrams as a basic data structure.
Masami SHISHIBORI Makoto OKADA Tooru SUMITOMO Jun-ichi AOE
In many applications, information retrieval is a very important research field. In several key strategies, the binary trie is famous as a fast access method able to retrieve keys in order. Especially, a Patricia trie gives the shallowest trie by eliminating all nodes which have only one arc, and it requires the smallest storage among the other trie structures. If trie structures are implemented, however, the greater the number of the registered keys, the larger storage is required. In order to solve this problem, Jonge et al. proposed a method to change the normal binary trie into a compact bit stream. This paper proposes the improved trie representation for the Patricia trie, as well as the methods for searching and inserting the key on it. The theoretical and experimental results, using 50,000 Japanese nouns and 50,000 English words, show that this method generates 25-39 percent shorter bit streams than the traditional method. This method, thus, enables us to provide more compact storage and faster access than the traditional method.
The concept of a basis matrix is introduced to investigate the trade-off between complexity and storage for multiplication in a finite field. The effect on the storage requirements of using polynomial and normal bases for element representation is also considered.
Two new algorithms for performing modular exponentiation are suggested. Nonstandard number systems are used. The first algorithm is based on the representing the exponent as a sum of generalized Fibonacci numbers. This representation is known as Zeckendorf representation. When precomputing is allowed the resulting algorithm is more efficient than the classical binary algorithm, but requires more memory. The second algorithm is based on a new number system, which is called hybrid binary-ternary number system (HBTNS). The properties of the HBTNS are investigated. With or without precomputing the resulting algorithm for modular exponentiation is superior to the classical binary algorithm. A conjecture is made that if more bases are used asymptotically optimal algorithm can be obtained. Comparisons are made and directions for future research are given.
Satoshi KAGAMI Masato EDAHIRO Takao ASANO
The planar point location problem is one of the most fundamental problems in computational geometry and stated as follows: Given a straight line planar graph (subdivision) with n vertices and an arbitary query point Q, determine the region containing Q. Many algorithms have been proposed, and some of them are known to be theoretically optimal (O(log n) search time, O(n) space and O(n log n) preprocessing time). In this paper, we implement several representative algorithms in C, and investigate their practical efficiencies by computational experiments on Voronoi diagrams with 210 - 217 vertices.
Xuehou TAN Tomio HIRATA Yasuyoshi INAGAKI
Persistent data structures, introduced by Sarnak and Tarjan, have been found especially useful in designing geometric algorithms. In this paper, we present a persistent form of binary-binary search tree, and then apply this data structure to solve various geometric searching problems, such as, three dimensional ray-shooting, hidden surface removal, polygonal point enclosure searching and so on. In all applications, we are able to either improve existing bounds or establish new bounds.
This paper studies the problem of embedding a graph into a book with nodes on a line along the spine of the book and edges on the pages in such a way that no edge crosses another. Atneosen as well as Bernhart and Kainen has shown that every graph can be embedded into a 3-page book when each edge can be embedded in more than one page. The time complexity of Bernhart and Kainen's method is Ω(ν(G)), where ν(G) is the crossing number of a graph G. A new 0(mn) algorithm is derived in this paper for embedding a graph G=(V, E), where m=│E│ and n= │V│ . The number of points at which edges cross over the spine in embedding a complete graph into a 3-page book is also investigated.
This paper deals with the sub-problems of generating a mask pattern from the logical description of a large-scale CMOS circuit. The large-scale layout can be generated in divide-and-conquer style: divide a given circuit into a set of sub-circuits, generate the layout of each sub-circuit, and merge the resulting layouts to create the whole layout. This paper proposes a layout synthesis algorithm for a sub-circuit with physical constraints for the synthesis scheme above. The physical constraints considered here are the relative placement of logic cells (sets of logic gates) and the routing constraint based on the costs of wiring layers and vias. These constraints will be given by the global optimizer in a two-dimensional layout synthesis routine, and they should be kept at the subsequent one-dimensional layout synthesis for a sub-circuit. The latter is also given for enhancing the circuit performance by limiting the usage of wiring layers and vias for special net such as a clock net. The placement constraint is maintained using PQ-tree, a tree structure representing a set of restricted permutations of elements. One-dimensional layout synthesis determines the placement of transistors by the enhanced pairwise exchanging method under the PQ-tree representation. The routing constraints is considered in the newly developed line-search routing method using a cost-based searching. Experimental results for practical standard cells, including up to 200 transistors, prove that the algorithms can produce the layouts comparable to handcrafted cells. Also on a two-dimensional layout synthesis using the algorithms, the results for benchmark circuits of Physical Design Workshop 1989, i.e., MCNC benchmark circuits, are superior to the best results exhibited at Design Automation Conference 1990.