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Many countries have deregulated their electricity retail markets to offer lower electricity charges to consumers. However, many consumers have not switched their suppliers after the deregulation, and electricity suppliers do not tend to reduce their charges intensely. This paper proposes an electricity market model and evolutionary game to analyze the behavior of consumers in electricity retail markets. Our model focuses on switching costs such as an effort at switching, costs in searching for other alternatives, and so on. The evolutionary game examines whether consumers choose a strategy involving exploration of new alternatives with the searching costs as “cooperators” or not. Simulation results demonstrate that the share of cooperators was not improved by simply giving rewards for cooperators as compensation for searching costs. Furthermore, the results also suggest that the degree of cooperators in a network among consumers has a vital role in increasing the share of cooperators and switching rate.
Shasha ZHAO Qi ZHU Guangwei ZHU Hongbo ZHU
The dynamic competition between two bounded rational mobile virtual network operators (MVNOs) in a duopoly spectrum market is investigated. A two stage game is employed to model the interaction of the MVNOs and the quality of service of the secondary users is taken into account. The evolutionary game theory is introduced to model the dynamic strategy selections of MVNOs. Using replicated dynamics, the proposed evolutionary game algorithm can converge to a unique evolutionary stable strategy. Simulation results verify that the proposed algorithm can make the MVNOs adaptively adjust the strategies to approximate optimal solution.
Ippei AOKI Koji YAMAMOTO Hidekazu MURATA Susumu YOSHIDA
In existing systems of mobile routers, the frequency band is shared in uplinks from wireless terminals to mobile routers, and carrier sense multiple access with collision avoidance (CSMA/CA) is generally used as the medium access control protocol. To use the frequency band effectively, adaptive control is one promising approach. In this paper, a decentralized access control protocol in which mobile routers adaptively select the minimum contention window size is proposed. However, because of their mobility, which is one of the main difference between mobile routers and fixed access points, individual local area networks (LANs) consisting of the mobile routers and wireless terminals randomly interact with each other, and such random interactions can cause instability. To analyze the stability of the proposed control, evolutionary game theory is introduced because a system with random interactions between numerous decision-making entities can be analyzed by using evolutionary game theory. Using evolutionary game theory, the condition for existence of a convergence point is obtained. In addition, to implement the decentralized access control, a learning rule is proposed. In the proposed learning rule, each mobile router selects a strategy based on the result of past trials. From the simulation result, it is confirmed that the decentralized access control converges to a point closed to the stable state derived through evolutionary game theory.
K. Habibul KABIR Masahiro SASABE Tetsuya TAKINE
Custody transfer in delay tolerant networks (DTNs) provides reliable end-to-end data delivery by delegating the responsibility of data transfer among special nodes (custodians) in a hop-by-hop manner. However, storage congestion occurs when data increases and/or the network is partitioned into multiple sub-networks for a long time. The storage congestion can be alleviated by message ferries which move around the network and proactively collect data from the custodians. In such a scenario, data should be aggregated to some custodians so that message ferries can collect them effectively. In this paper, we propose a scheme to aggregate data into selected custodians, called aggregators, in a fully distributed and autonomous manner with the help of evolutionary game theoretic approach. Through theoretical analysis and several simulation experiments, taking account of the uncooperative behavior of nodes, we show that aggregators can be selected in a self-organized manner and the number of aggregators can be controlled to a desired value.