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Satoru OCHIIWA Satoshi TAOKA Masahiro YAMAUCHI Toshimasa WATANABE
A timed Petri net, an extended model of an ordinary Petri net with introduction of discrete time delay in firing activity, is practically useful in performance evaluation of real-time systems and so on. Unfortunately though, it is often too difficult to solve (efficiently) even most basic problems in timed Petri net theory. This motivates us to do research on analyzing complexity of Petri net problems and on designing efficient and/or heuristic algorithms. The minimum initial marking problem of timed Petri nets (TPMIM) is defined as follows: “Given a timed Petri net, a firing count vector X and a nonnegative integer π, find a minimum initial marking (an initial marking with the minimum total token number) among those initial ones M each of which satisfies that there is a firing scheduling which is legal on M with respect to X and whose completion time is no more than π, and, if any, find such a firing scheduling.” In a production system like factory automation, economical distribution of initial resources, from which a schedule of job-processings is executable, can be formulated as TPMIM. The subject of the paper is to propose two pseudo-polynomial time algorithms TPM and TMDLO for TPMIM, and to evaluate them by means of computer experiment. Each of the two algorithms finds an initial marking and a firing sequence by means of algorithms for MIM (the initial marking problem for non-timed Petri nets), and then converts it to a firing scheduling of a given timed Petri net. It is shown through our computer experiments that TPM has highest capability among our implemented algorithms including TPM and TMDLO.
Satoshi TAOKA Toshimasa WATANABE
The marking construction problem (MCP) of Petri nets is defined as follows: “Given a Petri net N, an initial marking Mi and a target marking Mt, construct a marking that is closest to Mt among those which can be reached from Mi by firing transitions.” MCP includes the well-known marking reachability problem of Petri nets. MCP is known to be NP-hard, and we propose two schemas of heuristic algorithms: (i) not using any algorithm for the maximum legal firing sequence problem (MAX LFS) or (ii) using an algorithm for MAX LFS. Moreover, this paper proposes four pseudo-polynomial time algorithms: MCG and MCA for (i), and MCHFk and MC_feideq_a for (ii), where MCA (MC_feideq_a, respectively) is an improved version of MCG (MCHFk). Their performance is evaluated through results of computing experiment.
Satoru OCHIIWA Satoshi TAOKA Masahiro YAMAUCHI Toshimasa WATANABE
The minimum initial marking problem of Petri nets (MIM) is defined as follows: "Given a Petri net and a firing count vector X, find an initial marking M0, with the minimum total token number, for which there is a sequence δ of transitions such that each transition t appears exactly X(t) times in δ, the first transition is enabled at M0 and the rest can be fired one by one subsequently." In a production system like factory automation, economical distribution of initial resources, from which a schedule of job-processings is executable, can be formulated as MIM. AAD is known to produce best solutions among existing algorithms. Although solutions by AMIM+ is worse than those by AAD, it is known that AMIM+ is very fast. This paper proposes new heuristic algorithms AADO and AMDLO, improved versions of existing algorithms AAD and AMIM+, respectively. Sharpness of solutions or short CPU time is the main target of AADO or AMDLO, respectively. It is shown, based on computing experiment, that the average total number of tokens in initial markings by AADO is about 5.15% less than that by AAD, and the average CPU time by AADO is about 17.3% of that by AAD. AMDLO produces solutions that are slightly worse than those by AAD, while they are about 10.4% better than those by AMIM+. Although CPU time of AMDLO is about 180 times that of AMIM+, it is still fast: average CPU time of AMDLO is about 2.33% of that of AAD. Generally it is observed that solutions get worse as the sizes of input instances increase, and this is the case with AAD and AMIM+. This undesirable tendency is greatly improved in AADO and AMDLO.
Satoshi TAOKA Kazuya WATANABE Toshimasa WATANABE
Let G = (D ∪ S,E) be an undirected graph with a vertex set D ∪ S and an (undirected) edge set E, where the vertex set is partitioned into two subsets, a demand vertex set D and a supply vertex set S. We assume that D ≠
Satoshi TAOKA Masahiro YAMAUCHI Toshimasa WATANABE
The minimum initial marking problem MIM of Petri nets is described as follows: "Given a Petri net and a firing count vector X, find an initial marking M0, with the minimum total token number, for which there is a sequence δ of transitions such that each transition t appears exactly X(t) times in δ, the first transition is enabled at M0 and the rest can be fired one by one subsequently." This paper proposes two heuristic algorithms AAD and AMIM + and shows the following (1) and (2) through experimental results: (1) AAD is more capable than any other known algorithm; (2) AMIM + can produce M0, with a small number of tokens, even if other algorithms are too slow to compute M0 as the size of an input instance gets very large.
Der-Rong DIN Shian-Shyong TSENG
In this paper, we investigate the optimal assignment problem of cells in PCS (Personal Communication Service) to switches on a ATM (Asynchronous Transfer Mode) network. Given cells and switches on an ATM network (whose locations are fixed and known), the problem is to group cells into clusters and assign these clusters to switches in an optimum manner. This problem is modeled as a complex integer programming problem. Since finding an optimal solution of this problem is NP-hard, a heuristic solution model consists of three phases (Cell Pre-Partitioning Phase, Cell Exchanging Phase, and Cell Migrating Phase) is proposed. Experimental results show that Cell Exchanging and Cell Migrating Phases can really reduce total cost near 44% on average.
In this paper we addresses the problem of finding feasible solutions for the Group Multicast Routing Problem (GMRP). This problem is a generalization of the multicast routing problem whereby every member of the group is allowed to multicast messages to other members from the same group. The routing problem involves the construction of a set of low cost multicast trees with bandwidth requirements for all the group members in the network. We first prove that the problem of finding feasible solutions to GMRP is NP-complete. Following that we propose a new heuristic algorithm for constructing feasible solutions for GMRP. Simulation results show that our proposed algorithm is able to achieve good performance in terms of its ability of finding feasible solutions whenever one exist.
Akio SAKAMOTO Xingzhao LIU Takashi SHIMAMOTO
Genetic algorithms have been shown to be very useful in a variety of search and optimization problems. In this paper we present a genetic algorithm for maximum independent set problem. We adopt a permutation encoding with a greedy decoding to solve the problem. The DIMACS benchmark graphs are used to test our algorithm. For most graphs solutions found by our algorithm are optimal, and there are also a few exceptions that solutions found by the algorithm are almost as large as maximum clique sizes. We also compare our algorithm with a hybrid genetic algorithm, called GMCA, and one of the best existing maximum clique algorithms, called CBH. The exiperimental results show that our algorithm outperformed two of the best approaches by GMCA and CBH in final solutions.
Motoi IWASHITA Hisao OIKAWA Hideo IMANAKA Ryuji TOYOSHIMA
Currently there is considerable world-wide speculation regarding the introduction of optical fiber cable into access networks, because optical fiber has a big potential for providing attractive multimedia services. Since optical fiber cable can provide a variety of grade of services, high-reliability of cable networks would be required compared with the conventional copper cable networks. To develop multimedia telecommunication networks as an infrastructure, it is urgent to clarify the highly reliable optical fiber cable network architecture. Since cable network architecture deeply depends on regional conditions such as demand, area size, duct layer networks (consisting of ducts, manholes, tunnels, feeder points etc.), it is necessary to develop a cable network designing tool with user-friendly interfaces for efficiently evaluating cable network architectures. This paper firstly proposes the heuristic algorithms enhanced by the disjoint-shortest-path and the depth-first-search methods that would be applicable for real access networks. Secondly, the design method of highly reliable optical fiber cable network based on the heuristic algorithms in terms of network cost and unavailability caused by cable breakdown is proposed. It can design the combination of star- and loop-shaped (where two diversified routes exist between a feeder point and central office) cable network. Furthermore, comparison with the conventional design method which simply applies star- or loop-shaped cable network is done in terms of economy and reliability on real access networks in the Tokyo metropolitan area. It is concluded that the proposed method can reduce the network cost further and realize a short unavailability value compared with the conventional method.