1-2hit |
Adjustment of a certain parameter in the course of performing a trajectory task such as drawing or gesturing is a common manipulation in pen-based interaction. Since pen tip information is confined to x-y coordinate data, such concurrent parameter adjustment is not easily accomplished in devices using only a pen tip. This paper comparatively investigates the performance of inherent pen input modalities (Pressure, Tilt, Azimuth, and Rolling) and Key Pressing with the non-preferred hand used for precision parameter manipulation during pen sliding actions. We elaborate our experimental design framework here and conduct experimentation to evaluate the effect of the five techniques. Results show that Pressure enabled the fastest performance along with the lowest error rate, while Azimuth exhibited the worst performance. Tilt showed slightly faster performance and achieved a lower error rate than Rolling. However, Rolling achieved the most significant learning effect on Selection Time and was favored over Tilt in subjective evaluations. Our experimental results afford a general understanding of the performance of inherent pen input modalities in the course of a trajectory task in HCI (human computer interaction).
Toru SUGIMOTO Akinori YONEZAWA
As a general basis for constructing a cooperative and flexible dialogue system, we are interested in modelling the inference process of an agent who participates in a dialogue. For this purpose, it is natural and powerful to model it in his general cognitive framework for problem solving. This paper presents such a framework. In this framework, we represent agent's mental states in the form called Mental World Structure, which consists of multiple mental worlds. Each mental world is a set of mental propositions and corresponds to one modal context, that is, a specific point of view. Modalities in an agent's mental states are represented by path expressions, which are first class citizens of the system and can be composed each other to make up composite modalities. With Mental World Structure, we can handle modalities more flexibly than ordinary modal logics, situation theory and other representation systems. We incorporate smoothly into the structure three basic inference procedures, that is, deduction, abduction and truth maintenance. Precise definitions of the structure and the inference procedures are given. Furthermore, we explain as examples, several cooperative dialogues in our framework.