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Shigeru KURIYAMA Tomohiko MUKAI Yusuke IRINO Kazuyuki ANDA Toyohisa KANEKO
This paper proposes a new framework to produce humanoid animations for simulating human tasks. Natural working movements are generated via management of motion capture data with our simulation package. An extensible middleware controls reactive human behaviors, and all processes of simulation in a cyber factory are controlled through XML documents including motions, scene objects, and behaviors. This package displays simulation using Web3D technology and X3D specifications which can supply a common interface for customizing cyberworlds.
Motion capture technology is widely used to make a realistic motion in these days. Different motion capture devices use different motion capture data formats. Because of the lack of compatibility of motion capture data animators can't reuse the already captured motion sequence. In addition, it is difficult for integrating, storing and retrieving motion capture data with different formats in the storage. In this paper, we propose a standard format for integrating a different motion capture data formats. In addition, we propose a framework of a system that manages motion capture data using our standard format. Our standard format is called MCML (Motion Capture Markup Language). It is a markup language for motion capture data and is based on XML (extensible Markup Language). Our system designed to manage motion capture data consists of a several components -- Mocap Syntax Analyzer, MCML Converter, MCML Editor, Motion Viewer, MCML Storage Wrapper.