The search functionality is under construction.

Keyword Search Result

[Keyword] motion induction(2hit)

1-2hit
  • Online EEG-Based Emotion Prediction and Music Generation for Inducing Affective States

    Kana MIYAMOTO  Hiroki TANAKA  Satoshi NAKAMURA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2022/02/15
      Vol:
    E105-D No:5
      Page(s):
    1050-1063

    Music is often used for emotion induction because it can change the emotions of people. However, since we subjectively feel different emotions when listening to music, we propose an emotion induction system that generates music that is adapted to each individual. Our system automatically generates suitable music for emotion induction based on the emotions predicted from an electroencephalogram (EEG). We examined three elements for constructing our system: 1) a music generator that creates music that induces emotions that resemble the inputs, 2) emotion prediction using EEG in real-time, and 3) the control of a music generator using the predicted emotions for making music that is suitable for inducing emotions. We constructed our proposed system using these elements and evaluated it. The results showed its effectiveness for inducing emotions and suggest that feedback loops that tailor stimuli to individuals can successfully induce emotions.

  • Design and Performance Analysis of a Skin-Stretcher Device for Urging Head Rotation

    Takahide ITO  Yuichi NAKAMURA  Kazuaki KONDO  Espen KNOOP  Jonathan ROSSITER  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2020/08/03
      Vol:
    E103-D No:11
      Page(s):
    2314-2322

    This paper introduces a novel skin-stretcher device for gently urging head rotation. The device pulls and/or pushes the skin on the user's neck by using servo motors. The user is induced to rotate his/her head based on the sensation caused by the local stretching of skin. This mechanism informs the user when and how much the head rotation is requested; however it does not force head rotation, i.e., it allows the user to ignore the stimuli and to maintain voluntary movements. We implemented a prototype device and analyzed the performance of the skin stretcher as a human-in-the-loop system. Experimental results define its fundamental characteristics, such as input-output gain, settling time, and other dynamic behaviors. Features are analyzed, for example, input-output gain is stable within the same installation condition, but various between users.