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Fang LIU Daiyuan PENG Xiaohu TANG
In frequency-hopping (FH) multiple access systems, frequency-hopping sequences (FHSs) with optimal Hamming correlation properties are needed. Based on the d-form functions with ideal autocorrelation properties, a new set of FHSs is constructed. The new FHS set is optimal with respect to the Peng-Fan bounds and each FHS in the set is optimal with respect to the Lempel-Greenberger bound.
Kwee-Bo SIM Ji-Yoon KIM Dong-Wook LEE
When we try to solve Multiobjective Optimization Problems (MOPs) using an evolutionary algorithm, the Pareto Genetic Algorithm (Pareto GA) introduced by Goldberg in 1989 has now become a sort of standard. After the first introduction, this approach was further developed and lead to many applications. All of these approaches are based on Pareto ranking and use the fitness sharing function to maintain diversity. On the other hand in the early 50's another scheme was presented by Nash. This approach introduced the notion of Nash Equilibrium and aimed at solving optimization problems having multiobjective functions that are originated from Game Theory and Economics. Since the concept of Nash Equilibrium as a solution of these problems was introduced, game theorists have attempted to formalize aspects of the equilibrium solution. The Nash Genetic Algorithm (Nash GA), which is introduced by Sefrioui, is the idea to bring together genetic algorithms and Nash strategy. The aim of this algorithm is to find the Nash Equilibrium of MOPs through the genetic process. Another central achievement of evolutionary game theory is the introduction of a method by which agents can play optimal strategies in the absence of rationality. Not the rationality but through the process of Darwinian selection, a population of agents can evolve to an Evolutionary Stable Strategy (ESS) introduced by Maynard Smith in 1982. In this paper, we propose Game theory based Co-Evolutionary Algorithm (GCEA) and try to find the ESS as a solution of MOPs. By applying newly designed co-evolutionary algorithm to several MOPs, the first we will confirm that evolutionary game can be embodied by co-evolutionary algorithm and this co-evolutionary algorithm can find ESSs as a solutions of MOPs. The second, we show optimization performance of GCEA by applying this model to several test MOPs and comparing with the solutions of previously introduced evolutionary optimization algorithms.