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[Keyword] photometric stereo(12hit)

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  • Auto-Radiometric Calibration in Photometric Stereo

    Wiennat MONGKULMANN  Takahiro OKABE  Yoichi SATO  

     
    PAPER-Image Recognition, Computer Vision

      Pubricized:
    2016/09/01
      Vol:
    E99-D No:12
      Page(s):
    3154-3164

    We propose a framework to perform auto-radiometric calibration in photometric stereo methods to estimate surface orientations of an object from a sequence of images taken using a radiometrically uncalibrated camera under varying illumination conditions. Our proposed framework allows the simultaneous estimation of surface normals and radiometric responses, and as a result can avoid cumbersome and time-consuming radiometric calibration. The key idea of our framework is to use the consistency between the irradiance values converted from pixel values by using the inverse response function and those computed from the surface normals. Consequently, a linear optimization problem is formulated to estimate the surface normals and the response function simultaneously. Finally, experiments on both synthetic and real images demonstrate that our framework enables photometric stereo methods to accurately estimate surface normals even when the images are captured using cameras with unknown and nonlinear response functions.

  • 3D Shape Reconstruction Using Three Light Sources in Image Scanner

    Hiroyuki UKIDA  Katsunobu KONISHI  

     
    PAPER

      Vol:
    E84-D No:12
      Page(s):
    1713-1721

    We suggest the method to recover the 3D shape of an object by using a color image scanner which has three light sources. The photometric stereo is traditional to recover the surface normals of objects using multiple light sources. In this method, it usually assumes distant light sources to make the optical models simple. But the light sources in the image scanner are so close to an object that the illuminant intensity varies with the distance from the light source, therefore these light sources should be modeled as the linear light sources. In this method, by using these models and two step algorithm; the initial estimation by the iterating computation and the optimization by the non-linear least square method, not only the surface normal but also the absolute distance from the light source to the surface can be estimated. By using this method, we can recover the 3D shape more precisely. In the experimental results, the 3D shape of real objects can be recovered and the effectiveness of the proposed method is shown.

  • 3D Reconstruction of Skin Surface from Image Sequence

    Takeshi YAMADA  Hideo SAITO  Shinji OZAWA  

     
    PAPER

      Vol:
    E83-D No:7
      Page(s):
    1415-1421

    This paper proposes a new method for reconstruction a shape of skin surface replica from shaded image sequence taken with different light source directions. Since the shaded images include shadows caused by surface height fluctuation, and specular and inter reflections, the conventional photometric stereo method is not suitable for reconstructing its surface accurately. In the proposed method, we choose measured intensity which does not include specular and inter reflections and self-shadows so that we can calculate accurate normal vector from the selected measured intensity using SVD (Singular Value Decomposition) method. The experimental results from real images demonstrate that the proposed method is effective for shape reconstruction from shaded images, which include specular and inter reflections and self-shadows.

  • Illumination Invariant Face Recognition Using Photometric Stereo

    Seok Cheol KEE  Kyoung Mu LEE  Sang Uk LEE  

     
    PAPER

      Vol:
    E83-D No:7
      Page(s):
    1466-1474

    In this paper, we propose an elegant approach for illumination invariant face recognition based on the photometric stereo technique. The basic idea is to reconstruct the surface normal and the albedo of a face using photometric stereo images, and then use them as the illumination independent model of the face. And, we have investigated the optimal light source directions for accurate surface shape reconstruction, and the robust estimation technique for the illumination direction of an input face image. We have tested the proposed algorithm with 125 real face images of 25 persons which are taken under 5 quite different illumination conditions, and achieved the success rate of more than 80%. Comparison results of conventional face recognition methods and the proposed method are also evaluated. These results demonstrate that the proposed technique have a great potential for the robust face recognition even when the lighting condition changes severely.

  • Classification of Surface Curvature from Shading Images Using Neural Network

    Yuji IWAHORI  Shinji FUKUI  Robert J. WOODHAM  Akira IWATA  

     
    PAPER-Image Processing,Computer Graphics and Pattern Recognition

      Vol:
    E81-D No:8
      Page(s):
    889-900

    This paper proposes a new approach to recover the sign of local surface curvature of object from three shading images using neural network. The RBF (Radial Basis Function) neural network is used to learn the mapping of three image irradiances to the position on a sphere. Then, the learned neural network maps the image irradiances at the neighbor pixels of the test object taken from three illuminating directions of light sources onto the sphere images taken under the same illuminating condition. Using the property that basic six kinds of surface curvature has the different relative locations of the local five points mapped on the sphere, not only the Gaussian curvature but also the kind of curvature is directly recovered locally from the relation of the locations on the mapped points on the sphere without knowing the values of surface gradient for each point. Further, two step neural networks which combines the forward mapping and its inverse mapping one can be used to get the local confidence estimate for the obtained results. The entire approach is non-parametric, empirical in that no explicit assumptions are made about light source directions or surface reflectance. Results are demonstrated by the experiments for real images.

  • Neural Network Based Photometric Stereo with a Nearby Rotational Moving Light Source

    Yuji IWAHORI  Robert J. WOODHAM  Masahiro OZAKI  Hidekazu TANAKA  Naohiro ISHII  

     
    PAPER-Image Processing,Computer Graphics and Pattern Recognition

      Vol:
    E80-D No:9
      Page(s):
    948-957

    An implementation of photometric stereo is described in which all directions of illumination are close to and rotationally symmetric about the viewing direction. THis has practical value but gives rise to a problem that is numerically ill-conditioned. Ill-conditioning is overcome in two ways. First, many more than the theoretical minimum number of images are acquired. Second, principal components analysis (PCA) is used as a linear preprocessing technique to determine a reduced dimensionality subspace to use as input. The approach is empirical. The ability of a radial basis function (RBF) neural network to do non-parametric functional approximation is exploited. One network maps image irradiance to surface normal. A second network maps surface normal to image irradiance. The two networks are trained using samples from a calibration sphere. Comparison between the actual input and the inversely predicted input is used as a confidence estimate. Results on real data are demonstrated.

  • Measuring Three-Dimensional Shapes of a Moving Human Face Using Photometric Stereo Method with Two Light Sources and Slit Patterns

    Hitoshi SAJI  Hiromasa NAKATANI  

     
    PAPER-Image Processing,Computer Graphics and Pattern Recognition

      Vol:
    E80-D No:8
      Page(s):
    795-801

    In this paper, a new method for measuring three-dimensional (3D) moving facial shapes is introduced. This method uses two light sources and a slit pattern projector. First, the normal vectors at points on a face are computed by the photometric stereo method with two light sources and a conventional video camera. Next, multiple light stripes are projected onto the face with a slit pattern projector. The 3D coordinates of the points on the stripes are measured using the stereo vision algorithm. The normal vectors are then integrated within 2D finite intervals around the measured points on the stripes. The 3D curved segment within each finite interval is computed by the integration. Finally, all the curved segments are blended into the complete facial shape using a family of exponential functions. By switching the light rays at high speed, the time required for sampling data can be reduced, and the 3D shape of a moving human face at each instant can be measured.

  • Shape Reconstruction of Hybrid Reflectance Object Using Indirect Diffuse Illumination

    Tae Eun KIM  Jong Soo CHOI  

     
    PAPER

      Vol:
    E78-D No:12
      Page(s):
    1581-1590

    A new approach is presented for recovering the 3-D shape from shading image. Photometric Stereo Method (PSM) is generally based on the direct illumination. PSM in this paper is modified with the indirect diffuse illumination method (IDIM), and then applied to hybrid reflectance model which consists of two components; the Lambertian reflectance and the specular reflectance. Under the hybrid reflectance model and the indirect diffuse illumination circumstances, the 3-D shape of objects can be recovered from the surface normal vector extracted from the surface roughness, the surface reflectance ratio, and the intensity value of a pixel. This method is rapid because of using the reference table, simplifies the restriction condition about the reflectance function in prior studies without any loss in performance, and can be applied to various types of surfaces by defining general reflectance function.

  • Shape and Reflectance of a Polyhedron from Interreflections by Two-Image Photometric Stereo

    Jun YANG  Noboru OHNISHI  Noboru SUGIE  

     
    LETTER

      Vol:
    E77-D No:9
      Page(s):
    1017-1021

    In this paper, we extend two-image photometric stereo method to treat a concave polyhedron, and present an iterative algorithm to remove the influence of interreflections. By the method we can obtain the shape and reflectance of a concave polyhedron with perfectly diffuse (Lambertian) and unknown constant reflectance. Both simulation and experiment show the feasibility and accuracy of the method.

  • Moving Point Light Source Photometric Stereo

    Yuji IWAHORI  Robert J. WOODHAM  Hidekazu TANAKA  Naohiro ISHII  

     
    LETTER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E77-D No:8
      Page(s):
    925-929

    This paper describes a new method to determine the 3-D position coordinates of a Lambertian surface from four shaded images acquired with an actively controlled, nearby moving point light source. The method treats both the case when the initial position of the light source is known and the case when it is unknown.

  • Photometric Stereo for Specular Surface Shape Based on Neural Network

    Yuji IWAHORI  Hidekazu TANAKA  Robert J. WOODHAM  Naohiro ISHII  

     
    PAPER-Image Processing

      Vol:
    E77-D No:4
      Page(s):
    498-506

    This paper proposes a new method to determine the shape of a surface by learning the mapping between three image irradiances observed under illumination from three lighting directions and the corresponding surface gradient. The method uses Phong reflectance function to describe specular reflectance. Lambertian reflectance is included as a special case. A neural network is constructed to estimate the values of reflectance parameters and the object surface gradient distribution under the assumption that the values of reflectance parameters are not known in advance. The method reconstructs the surface gradient distribution after determining the values of reflectance parameters of a test object using two step neural network which consists of one to extract two gradient parameters from three image irradiances and its inverse one. The effectiveness of this proposed neural network is confirmed by computer simulations and by experiment with a real object.

  • A New Photometric Method Using 3 Point Light Sources

    Changsuk CHO  Haruyuki MINAMITANI  

     
    PAPER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E76-D No:8
      Page(s):
    898-904

    This paper presents a new idea of photometric stereo method which uses 3 point light sources as illumination source. Its intention is to extract the 3-D information of gastric surface. The merit of this method is that it is applicable to the textured and/or specular surfaces, moreover whose environment is too narrow, like gastric surface. The verification of the proposed method was achieved by the theoretical proof and experiment.