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[Keyword] planar homography(2hit)

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  • Parallel-Snake with Balloon Force for Lane Detection

    Xiangyang LI  Xiangzhong FANG  

     
    LETTER-Artificial Intelligence, Data Mining

      Vol:
    E97-D No:2
      Page(s):
    349-352

    Lane detection plays an important role in Driver Assistance Systems and Autonomous Vehicle System. In this paper, we propose a parallel-snake model combined with balloon force for lane detection. Parallel-snake is defined as two open active contours with parallel constrain. The lane boundaries on the left and right sides are assumed as parallel curves, parallel-snake is deformed to estimate these two boundaries. As lane regions between left and right boundaries usually have low gradient, snake will lose external force on these regions. Furthermore, inspired by balloon active contour model, the balloon force is introduced into parallel-snake to expand two parallel curves from center of road to the left and right lane boundaries. Different from closed active contour, stretching force is adopted to prevent the head and tail of snake from converging together. The experimental results on three different datasets show that parallel-snake model can work well on images with shadows and handle the lane with broken boundaries as the parallel property.

  • Reconstruction of Architectural Scenes from Uncalibrated Photos and Maps

    Ignazio INFANTINO  Roberto CIPOLLA  Antonio CHELLA  

     
    PAPER

      Vol:
    E84-D No:12
      Page(s):
    1620-1625

    We consider the problem of reconstructing architectural scenes from multiple photographs taken from arbitrary viewpoints. The original contribution is the use of a map as a source of geometric constraints to obtain in a fast and simple way a detailed model of a scene. We suppose that images are uncalibrated and have at least one planar structure as a faade for exploiting the planar homography induced between world plane and image to calculate a first estimation of the projection matrix. Estimations are improved by using correspondences between images and map. We show how these simple constraints can be used to calibrate the cameras and recover the projection matrices for each viewpoint. Finally, triangulation is used to recover 3D models of the scene and to visualise new viewpoints. Our approach needs minimal a priori information about the camera being used. A working system has been designed and implemented to allow the user to interactively build a model from uncalibrated images from arbitrary viewpoints and a simple map.