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[Keyword] polygons(8hit)

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  • Computational Complexity of the Vertex-to-Point Conflict-Free Chromatic Art Gallery Problem

    Chuzo IWAMOTO  Tatsuaki IBUSUKI  

     
    PAPER-Fundamentals of Information Systems

      Pubricized:
    2023/05/31
      Vol:
    E106-D No:9
      Page(s):
    1499-1506

    The art gallery problem is to find a set of guards who together can observe every point of the interior of a polygon P. We study a chromatic variant of the problem, where each guard is assigned one of k distinct colors. A chromatic guarding is said to be conflict-free if at least one of the colors seen by every point in P is unique (i.e., each point in P is seen by some guard whose color appears exactly once among the guards visible to that point). In this paper, we consider vertex-to-point guarding, where the guards are placed on vertices of P, and they observe every point of the interior of P. The vertex-to-point conflict-free chromatic art gallery problem is to find a colored-guard set such that (i) guards are placed on P's vertices, and (ii) any point in P can see a guard of a unique color among all the visible guards. In this paper, it is shown that determining whether there exists a conflict-free chromatic vertex-guard set for a polygon with holes is NP-hard when the number of colors is k=2.

  • Chromatic Art Gallery Problem with r-Visibility is NP-Complete

    Chuzo IWAMOTO  Tatsuaki IBUSUKI  

     
    PAPER-Algorithms and Data Structures

      Pubricized:
    2021/03/26
      Vol:
    E104-A No:9
      Page(s):
    1108-1115

    The art gallery problem is to find a set of guards who together can observe every point of the interior of a polygon P. We study a chromatic variant of the problem, where each guard is assigned one of k distinct colors. The chromatic art gallery problem is to find a guard set for P such that no two guards with the same color have overlapping visibility regions. We study the decision version of this problem for orthogonal polygons with r-visibility when the number of colors is k=2. Here, two points are r-visible if the smallest axis-aligned rectangle containing them lies entirely within the polygon. In this paper, it is shown that determining whether there is an r-visibility guard set for an orthogonal polygon with holes such that no two guards with the same color have overlapping visibility regions is NP-hard when the number of colors is k=2.

  • The Touring Polygons Problem Revisited

    Xuehou TAN  Bo JIANG  

     
    PAPER-Algorithms and Data Structures

      Vol:
    E101-A No:5
      Page(s):
    772-777

    Given a sequence of k convex polygons in the plane, a start point s, and a target point t, we seek a shortest path that starts at s, visits in order each of the polygons, and ends at t. We revisit this touring polygons problem, which was introduced by Dror et al. (STOC 2003), by describing a simple method to compute the so-called last step shortest path maps, one per polygon. We obtain an O(kn)-time solution to the problem for a sequence of pairwise disjoint convex polygons and an O(k2n)-time solution for possibly intersecting convex polygons, where n is the total number of vertices of all polygons. A major simplification is made on the operation of locating query points in the last step shortest path maps. Our results improve upon the previous time bounds roughly by a factor of log n.

  • Finding the Minimum Number of Open-Edge Guards in an Orthogonal Polygon is NP-Hard

    Chuzo IWAMOTO  

     
    LETTER-Fundamentals of Information Systems

      Pubricized:
    2017/04/05
      Vol:
    E100-D No:7
      Page(s):
    1521-1525

    We study the problem of determining the minimum number of open-edge guards which guard the interior of a given orthogonal polygon with holes. Here, an open-edge guard is a guard which is allowed to be placed along open edges of a polygon, that is, the endpoints of the edge are not taken into account for visibility purpose. It is shown that finding the minimum number of open-edge guards for a given orthogonal polygon with holes is NP-hard.

  • Low Overhead Query Method for the Interface between Geo-Location Database and Secondary User

    Ha-Nguyen TRAN  Hiroshi HARADA  

     
    PAPER-Wireless Communication Technologies

      Vol:
    E98-B No:4
      Page(s):
    714-722

    Accessing a geo-location database is one of the approaches for a secondary user (SU) to obtain the list of available channels for its operation. Channel availability is calculated based on information stored in the geo-location database and information submitted by the SU so that primary users (PU) are protected from harmful interference. The available channel checking process is modeled as a number of intersection tests between the protected contours of PUs and the operation area of the SU regarding to all potential channels. Existing studies indicated that these intersection tests consume time and introduce overhead to the database, especially when the contours or the operation areas are represented by n-polygons and the number of vertices n is a large number. This paper presents a novel method of determining available channels which reduces the number of intersection tests. By submitting SU's preferred channels or the number of channels to be checked to the database, the calculation time and database's load will be reduced significantly. This paper also presents analysis and simulation results of the database workload and the average number of channels obtained per query on different query methods. Suitable query method can be selected based on the number of similar channels in neighbor areas and the maximum number of intersection tests.

  • Electromagnetic Scattering from Rectangular Cylinders with Various Wedge Cavities and Bumps

    Shinichiro OHNUKI  Ryuichi OHSAWA  Tsuneki YAMASAKI  

     
    BRIEF PAPER

      Vol:
    E93-C No:1
      Page(s):
    77-80

    Radar cross sections of polygonal cylinders are investigated by using a kind of mode matching methods. Applying two types of novel field-decomposition techniques, electromagnetic scattering analysis can be performed very precisely. We will discuss computational accuracy of our proposed method and the proper choice of field-decomposition techniques for a rectangular cylinder with various shapes of wedge cavities and bumps.

  • Designing Efficient Parallel Algorithms with Multi-Level Divide-and-Conquer

    Wei CHEN  Koichi WADA  

     
    PAPER

      Vol:
    E84-A No:5
      Page(s):
    1201-1208

    Multi-level divide-and-conquer (MDC) is a generalized divide-and-conquer technique, which consists of more than one division step organized hierarchically. In this paper, we investigate the paradigm of the MDC and show that it is an efficient technique for designing parallel algorithms. The following parallel algorithms are used for studying the MDC: finding the convex hull of discs, finding the upper envelope of line segments, finding the farthest neighbors of a convex polygon and finding all the row maxima of a totally monotone matrix. The third and the fourth algorithms are newly presented. Our discussion is based on the EREW PRAM, but the methods discussed here can be applied to any parallel computation models.

  • A Note on the Edge Guard Problem for Spiral Polygons

    Xuehou TAN  

     
    LETTER-Theory/Models of Computation

      Vol:
    E83-D No:2
      Page(s):
    283-284

    Two different examples have been respectively given by Aggarwal and Viswanathan to establish the necessity of (n + 2)/5 edge guards for spiral polygons. However, the former example is incorrect. To show why it is wrong, we give an alternate proof of sufficiency of (n + 2)/5 edge guards for spiral polygons. Our proof is simpler than the sufficiency proof given by Viswanathan.