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[Keyword] remote collaboration(3hit)

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  • Web-Based and Quality-Oriented Remote Collaboration Platform Tolerant to Severe Network Constraints

    Yasuhiro MOCHIDA  Daisuke SHIRAI  Tatsuya FUJII  

     
    PAPER-Technologies for Knowledge Support Platform

      Pubricized:
    2018/01/19
      Vol:
    E101-D No:4
      Page(s):
    944-955

    Existing remote collaboration systems are not suitable for a collaboration style where distributed users touch work tools at the same time, especially in demanding use cases or in severe network situations. To cover a wider range of use cases, we propose a novel concept of a remote collaboration platform that enables the users to share currently-used work tools with a high quality A/V transmission module, while maintaining the advantages of web-based systems. It also provides functions to deal with long transmission delay using relay servers, packet transmission instability using visual feedback of audio delivery and limited bandwidth using dynamic allocation of video bitrate. We implemented the platform and conducted evaluation tests. The results show the feasibility of the proposed concept and its tolerance to network constraints, which indicates that the proposed platform can construct unprecedented collaboration systems.

  • Tile-Image Merging and Delivering for Virtual Camera Services on Tiled-Display for Real-Time Remote Collaboration

    Giseok CHOE  Jongho NANG  

     
    PAPER-Image Processing and Video Processing

      Vol:
    E93-D No:7
      Page(s):
    1944-1956

    The tiled-display system has been used as a Computer Supported Cooperative Work (CSCW) environment, in which multiple local (and/or remote) participants cooperate using some shared applications whose outputs are displayed on a large-scale and high-resolution tiled-display, which is controlled by a cluster of PC's, one PC per display. In order to make the collaboration effective, each remote participant should be aware of all CSCW activities on the titled display system in real-time. This paper presents a capturing and delivering mechanism of all activities on titled-display system to remote participants in real-time. In the proposed mechanism, the screen images of all PC's are periodically captured and delivered to the Merging Server that maintains separate buffers to store the captured images from the PCs. The mechanism selects one tile image from each buffer, merges the images to make a screen shot of the whole tiled-display, clips a Region of Interest (ROI), compresses and streams it to remote participants in real-time. A technical challenge in the proposed mechanism is how to select a set of tile images, one from each buffer, for merging so that the tile images displayed at the same time on the tiled-display can be properly merged together. This paper presents three selection algorithms; a sequential selection algorithm, a capturing time based algorithm, and a capturing time and visual consistency based algorithm. It also proposes a mechanism of providing several virtual cameras on tiled-display system to remote participants by concurrently clipping several different ROI's from the same merged tiled-display images, and delivering them after compressing with video encoders requested by the remote participants. By interactively changing and resizing his/her own ROI, a remote participant can check the activities on the tiled-display effectively. Experiments on a 32 tiled-display system show that the proposed merging algorithm can build a tiled-display image stream synchronously, and the ROI-based clipping and delivering mechanism can provide individual views on the tiled-display system to multiple remote participants in real-time.

  • Virtual Playground and Communication Environments for Children

    Michitaka HIROSE  Masaaki TANIGUCHI  Yoshiyuki NAKAGAKI  Kenji NIHEI  

     
    INVITED PAPER

      Vol:
    E77-D No:12
      Page(s):
    1330-1334

    We have developed a Virtual Playground," which allows various activities such as virtual playground and virtual visiting areas for hospitalized children who can not usually go outside. A Virtual Playground system is composed of TV monitors, joysticks, cameras, video transmission devices, and a graphics workstation. In a Virtual Playground environment, children can experience what is impossible or difficult during their stay in a hospital. We have completed a couple of experiments already and discussed its effects.* In our recent work, we also introduced a simple version of the Cave display to the Virtual Playground system.