Shinobu NAGAYAMA Tsutomu SASAO Jon T. BUTLER
This paper proposes a high-speed architecture to realize two-variable numeric functions. It represents the given function as an edge-valued multiple-valued decision diagram (EVMDD), and shows a systematic design method based on the EVMDD. To achieve a design, we characterize a numeric function f by the values of l and p for which f is an l-restricted Mp-monotone increasing function. Here, l is a measure of subfunctions of f and p is a measure of the rate at which f increases with an increase in the dependent variable. For the special case of an EVMDD, the EVBDD, we show an upper bound on the number of nodes needed to realize an l-restricted Mp-monotone increasing function. Experimental results show that all of the two-variable numeric functions considered in this paper can be converted into an l-restricted Mp-monotone increasing function with p=1 or 3. Thus, they can be compactly realized by EVBDDs. Since EVMDDs have shorter paths and smaller memory size than EVBDDs, EVMDDs can produce fast and compact NFGs.
Takehiko MURAKAWA Masaru NAKAGAWA
Thinking process development diagram is a graphical expression from which readers can easily find not only the hierarchy of a given problem but the relationship between the problem and the solution. Although that has been developed as an idea creation support tool in the field of mechanical design, we referred to the restricted version as clamshell diagram to attempt to apply to other fields. In this paper we propose the framework for drawing the diagram of the SQL statement. The basic idea is to supply the hierarchical code fragments of a given SQL statement in the left side of the diagram and to put the meaning written in a natural language in the right. To verify the usefulness of the diagram expression, we actually drew several clamshell diagrams. For three SQL statements that are derived from the same specification, the resulting diagrams enable us to understand the difference visually.
In this paper, we obtain some refinement of representation theorems for context-free languages by using Dyck languages, insertion systems, strictly locally testable languages, and morphisms. For instance, we improved the Chomsky-Schützenberger representation theorem and show that each context-free language L can be represented in the form L=h(D ∪ R), where D is a Dyck language, R is a strictly 3-testable language, and h is a morphism. A similar representation for context-free languages can be obtained, using insertion systems of weight (3,0) and strictly 4-testable languages.
Miao SONG Keizo SHINOMORI Shiyong ZHANG
Visual adaptation is a universal phenomenon associated with human visual system. This adaptation affects not only the perception of low-level visual systems processing color, motion, and orientation, but also the perception of high-level visual systems processing complex visual patterns, such as facial identity and expression. Although it remains unclear for the mutual interaction mechanism between systems at different levels, this issue is the key to understand the hierarchical neural coding and computation mechanism. Thus, we examined whether the low-level adaptation influences on the high-level aftereffect by means of cross-level adaptation paradigm (i.e. color, figure adaptation versus facial identity adaptation). We measured the identity aftereffects within the real face test images on real face, color chip and figure adapting conditions. The cross-level mutual influence was evaluated by the aftereffect size among different adapting conditions. The results suggest that the adaptation to color and figure contributes to the high-level facial identity aftereffect. Besides, the real face adaptation obtained the significantly stronger aftereffect than the color chip or the figure adaptation. Our results reveal the possibility of cross-level adaptation propagation and implicitly indicate a high-level holistic facial neural representation. Based on these results, we discussed the theoretical implication of cross-level adaptation propagation for understanding the hierarchical sensory neural systems.
We propose a video ontology system to overcome semantic gap in video retrieval. The proposed video ontology is aimed at bridging of the gap between the semantic nature of user queries and raw video contents. Also, results of semantic retrieval shows not only the concept of topic keyword but also a sub-concept of the topic keyword using semantic query extension. Through this process, recall is likely to provide high accuracy results in our method. The experiments compared with keyframe-based indexing have demonstrated that this proposed scene-based indexing presents better results in several kinds of videos.
Hiroyuki GOTO Hirotaka TAKAHASHI
This research proposes efficient calculation methods for the transition matrices in discrete event systems, where the adjacency matrices are represented by directed acyclic graphs. The essence of the research focuses on obtaining the Kleene Star of an adjacency matrix. Previous studies have proposed methods for calculating the longest paths focusing on destination nodes. However, in these methods the chosen algorithm depends on whether the adjacency matrix is sparse or dense. In contrast, this research calculates the longest paths focusing on source nodes. The proposed methods are more efficient than the previous ones, and are attractive in that the efficiency is not affected by the density of the adjacency matrix.
Makoto NAKASHIZUKA Hidenari NISHIURA Youji IIGUNI
In this study, we introduce shift-invariant sparse image representations using tree-structured dictionaries. Sparse coding is a generative signal model that approximates signals by the linear combinations of atoms in a dictionary. Since a sparsity penalty is introduced during signal approximation and dictionary learning, the dictionary represents the primal structures of the signals. Under the shift-invariance constraint, the dictionary comprises translated structuring elements (SEs). The computational cost and number of atoms in the dictionary increase along with the increasing number of SEs. In this paper, we propose an algorithm for shift-invariant sparse image representation, in which SEs are learnt with a tree-structured approach. By using a tree-structured dictionary, we can reduce the computational cost of the image decomposition to the logarithmic order of the number of SEs. We also present the results of our experiments on the SE learning and the use of our algorithm in image recovery applications.
Joong Chae NA Ji Eun KIM Kunsoo PARK Dong Kyue KIM
Succinct representation is a space-efficient method to represent n discrete objects using space close to the information-theoretic lower bound. In order to directly access the ith object of succinctly represented data structures in constant time, two fundamental functions, rank and select, are commonly used. In this paper we propose two implementations supporting rank and select in constant time for non-compressed bit strings. One uses O(n log log n / ) bits of extra space and the other uses n+O(n log log n / log n) bits of extra space in the worst case. The former is rather a theoretical algorithm and the latter is a practical algorithm which works faster and uses less space in practice.
Koji SHINGYOCHI Hisashi YAMAMOTO
A linear consecutive-k-out-of-n: F system is an ordered sequence of n components. This system fails if, and only if, k or more consecutive components fail. Optimal arrangement is one of the main problems for such kind of system. In this problem, we want to obtain an optimal arrangement of components to maximize system reliability, when all components of the system need not have equal component failure probability and all components are mutually statistically independent. As n becomes large, however, the amount of calculation would be too much to solve within a reasonable computing time even by using a high-performance computer. Hanafusa and Yamamoto proposed applying Genetic Algorithm (GA) to obtain quasi optimal arrangement in a linear consecutive-k-out-of-n: F system. GA is known as a powerful tool for solving many optimization problems. They also proposed ordinal representation, which produces only arrangements satisfying the necessary conditions for optimal arrangements and eliminates redundant arrangements with same system reliabilities produced by reversal of certain arrangements. In this paper, we propose an efficient GA. We have modified the previous work mentioned above to allocate components with low failure probabilities, that is to say reliable components, at equal intervals, because such arrangements seem to have relatively high system reliabilities. Through the numerical experiments, we observed that our proposed GA with interval k provides better solutions than the previous work for the most cases.
A new hierarchical isosurface reconstruction scheme from a set of tomographic cross sectional images is presented. From the input data, we construct a hierarchy of volume, called the volume pyramid, based on a 3D dilation filter. After extracting the base mesh from the volume at the coarsest level by the cell-boundary method, we iteratively fit the mesh to the isopoints representing the actual isosurface of the volume. The SWIS (Shrink-wrapped isosurface) algorithm is adopted in this process, and a mesh subdivision scheme is utilized to reconstruct fine detail of the isosurface. According to experiments, our method is proved to produce a hierarchical isosurface which can be utilized by various multiresolution algorithms such as interactive visualization and progressive transmission.
The goal of personal-style handwriting synthesis is to produce texts in the same style as an individual writer by analyzing the writer's samples of handwriting. The difficulty of handwriting synthesis is that the output should have the characteristics of the person's handwriting as well as looking natural, based on a limited number of available examples. We develop a synthesis algorithm which produces handwriting that exhibits naturalness based on the probabilistic character model.
Tomoko KOJIRI Yosuke MURASE Toyohide WATANABE
This paper focuses on the collaborative learning of mathematics in which learners effectively acquire knowledge of common exercises through discussion with other learners. During collaborative learning, learners sometimes cannot solve exercises successfully, because they cannot derive answers by themselves or they hesitate to propose answers through discussion. To cope with such situations, this paper proposes two support functions using diagrams to encourage active discussion, since diagrams are often used to graphically illustrate mathematical concepts. One function indicates the differences between learner diagrams and the group diagram in order to encourage participation in discussions. To compare the characteristics of diagrams drawn by different learners, internal representation of the diagram, which consists of types of figures and remarkable relations to other figures, is introduced. The other function provides hints in the group diagram so that all learners can consider their answers collaboratively through discussions. Since preparing hints for all exercises is difficult, rules for drawing supplementary figures, which are general methods for drawing supplementary figures that correspond to individual answering methods/formulas, are also developed. By applying available rules to current group diagram, appropriate supplementary figures that can solve current learning situations may be generated. The experimental results showed that the generated hints successfully increased the number of utterances in the groups. Moreover, learners were also able to derive answers by themselves and tended to propose more opinions in discussions when the uniqueness of their diagrams was indicated.
Kenta NIWA Takanori NISHINO Kazuya TAKEDA
A sound field reproduction method is proposed that uses blind source separation and a head-related transfer function. In the proposed system, multichannel acoustic signals captured at distant microphones are decomposed to a set of location/signal pairs of virtual sound sources based on frequency-domain independent component analysis. After estimating the locations and the signals of the virtual sources by convolving the controlled acoustic transfer functions with each signal, the spatial sound is constructed at the selected point. In experiments, a sound field made by six sound sources is captured using 48 distant microphones and decomposed into sets of virtual sound sources. Since subjective evaluation shows no significant difference between natural and reconstructed sound when six virtual sources and are used, the effectiveness of the decomposing algorithm as well as the virtual source representation are confirmed.
Fa-Xin YU Zhe-Ming LU Zhen LI Hao LUO
In this Letter, we propose a novel method of low-level global motion feature description based on Vector Quantization (VQ) index histograms of motion feature vectors (MFVVQIH) for the purpose of video shot retrieval. The contribution lies in three aspects: first, we use VQ to eliminate singular points in the motion feature vector space; second, we utilize the global motion feature vector index histogram of a video shot as the global motion signature; third, video shot retrieval based on index histograms instead of original motion feature vectors guarantees the low computation complexity, and thus assures a real-time video shot retrieval. Experimental results show that the proposed scheme has high accuracy and low computation complexity.
Masaaki SHIRASE Dong-Guk HAN Yasushi HIBINO Howon KIM Tsuyoshi TAKAGI
XTR is one of the most efficient public-key cryptosystems that allow us to compress the communication bandwidth of their ciphertext. The compact representation can be achieved by deploying a subgroup Fq2 of extension field Fq6, so that the compression ratio of XTR cryptosystem is 1/3. On the other hand, Dijk et al. proposed an efficient public-key cryptosystem using a torus over Fq30 whose compression ratio is 4/15. It is an open problem to construct an efficient public-key cryptosystem whose compression ratio is smaller than 4/15. In this paper we propose a new variant of XTR cryptosystem over finite fields with characteristic three whose compression ratio is 1/6. The key observation is that there exists a trace map from Fq6 to Fq in the case of characteristic three. Moreover, the cost of compression and decompression algorithm requires only about 1% overhead compared with the original XTR cryptosystem. Therefore, the proposed variant of XTR cryptosystem is one of the fastest public-key cryptosystems with the smallest compression ratio.
Masakazu YAGI Takashi HISAKADO Kohshi OKUMURA
Harmonic balance (HB) method is well known principle for analyzing periodic oscillations on nonlinear networks and systems. Because the HB method has a truncation error, approximated solutions have been guaranteed by error bounds. However, its numerical computation is very time-consuming compared with solving the HB equation. This paper proposes an algebraic representation of the error bound using Grobner base. The algebraic representation enables to decrease the computational cost of the error bound considerably. Moreover, using singular points of the algebraic representation, we can obtain accurate break points of the error bound by collisions.
The manifold-ranking algorithm has been successfully adopted in content-based image retrieval (CBIR) in recent years. However, while the global low-level features are widely utilized in current systems, region-based features have received little attention. In this paper, a novel attention-driven transductive framework based on a hierarchical graph representation is proposed for region-based image retrieval (RBIR). This approach can be characterized by two key properties: (1) Since the issue about region significance is the key problem in region-based retrieval, a visual attention model is chosen here to measure the regions' significance. (2) A hierarchical graph representation which combines region-level with image-level similarities is utilized for the manifold-ranking method. A novel propagation energy function is defined which takes both low-level visual features and regional significance into consideration. Experimental results demonstrate that the proposed approach shows the satisfactory retrieval performance compared to the global-based and the block-based manifold-ranking methods.
This research considers an efficient method for calculating the transition matrix in an MPL (Max-Plus Linear) state-space representation. This matrix can be generated by applying the Kleene star operator to an adjacency matrix. The proposed method, based on the idea of a topological sort in graph theory and block splitting, is able to calculate the transition matrix efficiently.
Bo ZHENG Jun TAKAMATSU Katsushi IKEUCHI
When large-scale and complex 3D objects are obtained by range finders, it is often necessary to represent them by algebraic surfaces for such purposes as data compression, multi-resolution, noise elimination, and 3D recognition. Representing the 3D data with algebraic surfaces of an implicit polynomial (IP) has proved to offer the advantages that IP representation is capable of encoding geometric properties easily with desired smoothness, few parameters, algebraic/geometric invariants, and robustness to noise and missing data. Unfortunately, generating a high-degree IP surface for a whole complex 3D shape is impossible because of high computational cost and numerical instability. In this paper we propose a 3D segmentation method based on a cut-and-merge approach. Two cutting procedures adopt low-degree IPs to divide and fit the surface segments simultaneously, while avoiding generating high-curved segments. A merging procedure merges the similar adjacent segments to avoid over-segmentation. To prove the effectiveness of this segmentation method, we open up some new vistas for 3D applications such as 3D matching, recognition, and registration.
Toshihiko TAKAHASHI Ryo FUJIMAKI
A floorplan is a subdivision of a rectangle into rectangular faces with horizontal and vertical line segments. We call a floorplan room-to-room when adjacencies between rooms are considered. Fujimaki and Takahashi showed that any room-to-room floorplan can be represented as a permutation. In this paper, we give an O(n)-time algorithm that constructs the vertical and the horizontal constraint graphs of a floorplan for a given permutation under this representation.