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[Keyword] skeletonization(2hit)

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  • Development of Generation System of Simplified Digital Maps

    Keiichi UCHIMURA  Masato KAWANO  Hiroki TOKITSU  Zhencheng HU  

     
    PAPER

      Vol:
    E93-A No:4
      Page(s):
    700-710

    In recent years, digital maps have been used in a variety of scenarios, including car navigation systems and map information services over the Internet. These digital maps are formed by multiple layers of maps of different scales; the map data most suitable for the specific situation are used. Currently, the production of map data of different scales is done by hand due to constraints related to processing time and accuracy. We conducted research concerning technologies for automatic generation of simplified map data from detailed map data. In the present paper, the authors propose the following: (1) a method to transform data related to streets, rivers, etc. containing widths into line data, (2) a method to eliminate the component points of the data, and (3) a method to eliminate data that lie below a certain threshold. In addition, in order to evaluate the proposed method, a user survey was conducted; in this survey we compared maps generated using the proposed method with the commercially available maps. From the viewpoint of the amount of data reduction and processing time, and on the basis of the results of the survey, we confirmed the effectiveness of the automatic generation of simplified maps using the proposed methods.

  • Real-Time Human Motion Analysis by Image Skeletonization

    Hironobu FUJIYOSHI  Alan J. LIPTON  Takeo KANADE  

     
    PAPER-Face

      Vol:
    E87-D No:1
      Page(s):
    113-120

    In this paper, a process is described for analysing the motion of a human target in a video stream. Moving targets are detected and their boundaries extracted. From these, a "star" skeleton is produced. Two motion cues are determined from this skeletonization: body posture, and cyclic motion of skeleton segments. These cues are used to determine human activities such as walking or running, and even potentially, the target's gait. Unlike other methods, this does not require an a priori human model, or a large number of "pixels on target". Furthermore, it is computationally inexpensive, and thus ideal for real-world video applications such as outdoor video surveillance.